public void LookedAway() { IinteractableObject.PlayerLookedAwayFromMe(); LookedAwayFromInteractableEvent(); CheckForRaycastLeavingInteractableObject = false; interactableObject = null; IinteractableObject = null; }
public void ProcessCollision(iInteractable a, iInteractable b) { Debug.LogError("I have received an event to process collisions"); Core.QLogger.Assert(a != null && b != null); if (a.IsThisPlayer) { Core.QLogger.Assert(a.listener != null && a.listener is iPlayer); iPlayer player = a.listener as iPlayer; Debug.LogWarning("Receieved a collision event from " + b.GetName()); if (b is ItemOnMap) { ItemOnMap itemOnMap = b as ItemOnMap; if (player.WeaponInventory.CanICollect(itemOnMap.itemOnMapType, itemOnMap.count)) { player.WeaponInventory.Collect(itemOnMap.itemOnMapType, itemOnMap.count); itemOnMap.OnItemCollected(); Debug.LogWarning("Item collected : " + b.GetName()); } } } }