// Update is called once per frame void Update() { fadeInButtonText.text = converter.GetMessage("test.helpers.saveLoadIndicator.fadeInButton"); fadeOutButtonText.text = converter.GetMessage("test.helpers.saveLoadIndicator.fadeOutButton"); converter.language = language; }
// Update is called once per frame void Update() { converter.language = language; resumeButtonText.text = converter.GetMessage("test.helpers.rotateObject.resumeRotationButton"); pauseButtonText.text = converter.GetMessage("test.helpers.rotateObject.pauseRotationButton"); }
public void Populate(int tipnumber) { currentTip = tipnumber; descriptionText.text = converter.GetMessage($"game.loadingScreens.message{tipnumber}.description"); headerText.text = converter.GetMessage($"game.loadingScreens.message{tipnumber}.header"); }
// Update is called once per frame void Update() { converter.language = language; gameTimeText.text = converter.GetMessage("test.helpers.timer.gameTimeText", converter.secondsToTime(gameTimer.elapsed)); resumeButtonText.text = converter.GetMessage("test.helpers.timer.resumeTimeButton"); pauseButtonText.text = converter.GetMessage("test.helpers.timer.pauseTimeButton"); }
// Update is called once per frame void Update() { converter.language = language; this.stateManager.ExecuteStateUpdate(); gameModeText.text = converter.GetMessage("test.fsm.gameModeString", gameStateString); gameTimeText.text = converter.GetMessage("test.fsm.gameTimeString", converter.secondsToTime(gameTimer.elapsed)); resumeButtonText.text = converter.GetMessage("test.fsm.gameStateButton"); pauseButtonText.text = converter.GetMessage("test.fsm.pauseStateButton"); }
// Update is called once per frame void Update() { converter.language = defaultLanguage; bool doesExist = SaveSystem.SaveFileExists(0); saveGameButtonText.text = converter.GetMessage("test.saveGame.saveGameButton"); loadGameButtonText.text = converter.GetMessage("test.saveGame.loadGameButton"); deleteGameButtonText.text = converter.GetMessage("test.saveGame.deleteGameButton"); infoHeaderText.text = converter.GetMessage("test.saveGame.infoHeader"); infoTimeStampText.text = converter.GetMessage("test.saveGame.infoTimeStamp"); infoTestStringText.text = converter.GetMessage("test.saveGame.infoTestString"); infoPlayerPositionText.text = converter.GetMessage("test.saveGame.infoPlayerPosition"); if (doesExist) { loadGameButton.interactable = true; deleteGameButton.interactable = true; saveGamePanel.SetActive(true); } else { loadGameButton.interactable = false; deleteGameButton.interactable = false; saveGamePanel.SetActive(false); } }
void UpdateDebugPanel() { debugGameTimeText.text = converter.GetMessage("game.debug.gameTime", converter.secondsToTime(GameManager.Instance.gameTime)); debugGameModeText.text = converter.GetMessage("game.debug.gameMode", GameManager.Instance.gameMode); }
// Update is called once per frame void Update() { converter.language = language; this.stateManager.ExecuteStateUpdate(); versionString.text = converter.GetMessage("game.menu.versionInfo", version != "" ? version : ""); startGameString.text = converter.GetMessage("game.menu.welcome.startGame"); autoSaveMessage.text = converter.GetMessage("game.menu.autosave.message"); menuNewGameButton.GetComponentInChildren <TMP_Text>().text = converter.GetMessage("game.menu.main.menuNewGameButton"); menuContinueButton.GetComponentInChildren <TMP_Text>().text = converter.GetMessage("game.menu.main.menuContinueButton"); menuOptionsGameButton.GetComponentInChildren <TMP_Text>().text = converter.GetMessage("game.menu.main.menuOptionsGameButton"); optionsHeader.text = converter.GetMessage("game.menu.options.header"); optionsSubHeaderGame.text = converter.GetMessage("game.menu.options.subHeaderGame"); optionsSubHeaderAudio.text = converter.GetMessage("game.menu.options.subHeaderAudio"); optionsSubHeaderVideo.text = converter.GetMessage("game.menu.options.subHeaderVideo"); optionsSubHeaderControls.text = converter.GetMessage("game.menu.options.subheaderControls"); optionsFooter.text = converter.GetMessage("game.menu.options.footer"); }
void Update() { converter.language = language; testString.text = converter.GetMessage("test.helpers.attachUIToGameObject.anchorPointString"); }
void Update() { converter.language = language; testString.text = converter.GetMessage("test.helpers.pulseText.testString"); }
// Update is called once per frame void Update() { converter.language = defaultLanguage; secondsToTimeInput = Time.time; stringToValueOutput.text = converter.StringToValue(stringValueInput).ToString(); valuetoStringIntOutput.text = converter.ValueToString(intValueInput); valueToStringFloatOutput.text = converter.ValueToString(floatValueInput); TwelveHourClockOutput.text = converter.HoursToClock(hourInput, 12); TwentyFourHourClockOutput.text = converter.HoursToClock(hourInput, 24); gameTimeOutput.text = converter.secondsToTime(secondsToTimeInput); testStringOutput.text = converter.GetMessage("test.i18n.testString", Random.Range(100, 500).ToString()); valuesHeader.text = converter.GetMessage("test.i18n.values"); timeHeader.text = converter.GetMessage("test.i18n.time"); stringToValueTitle.text = converter.GetMessage("test.i18n.stringToValue"); valuetoStringIntTitle.text = converter.GetMessage("test.i18n.valueToIntString"); valueToStringFloatTitle.text = converter.GetMessage("test.i18n.valueToFloatString"); TwelveHourClockTitle.text = converter.GetMessage("test.i18n.twelveHourClock"); TwentyFourHourClockTitle.text = converter.GetMessage("test.i18n.twentyFourHourClock"); gameTimeTitle.text = converter.GetMessage("game.modules.i18n.secondsToTime"); languageGermanButtonText.text = converter.GetMessage("test.i18n.languageGermanButton"); languageEnglishButtonText.text = converter.GetMessage("test.i18n.languageEnglishButton"); }