예제 #1
0
 public void Awake()
 {
     if (Content == null)
     {
         Content = new Core.HGUI.HGraphics();
     }
     ContextID = Content.GetInstanceID();
 }
예제 #2
0
 public override Core.HGUI.UIElement GetUIData()
 {
     if (Content == null)
     {
         Content = new Core.HGUI.HGraphics();
     }
     return(Content);
 }
예제 #3
0
        protected unsafe void SaveHGraphics(FakeStruct fake, huqiang.Core.HGUI.HGraphics hg)
        {
            var            src    = hg;
            HGraphicsData *tar    = (HGraphicsData *)fake.ip;
            var            buffer = fake.buffer;
            var            tex    = src.MainTexture;

            if (tex != null)
            {
                var an = ElementAsset.TxtureFormAsset(tex.name);
                if (an != null)
                {
                    tar->asset = buffer.AddData(an);
                }
                tar->MainTexture = buffer.AddData(tex.name);
            }
            tex = src.STexture;
            if (tex != null)
            {
                var an = ElementAsset.TxtureFormAsset(tex.name);
                if (an != null)
                {
                    tar->asset = buffer.AddData(an);
                }
                tar->STexture = buffer.AddData(tex.name);
            }
            tex = src.TTexture;
            if (tex != null)
            {
                var an = ElementAsset.TxtureFormAsset(tex.name);
                if (an != null)
                {
                    tar->asset = buffer.AddData(an);
                }
                tar->TTexture = buffer.AddData(tex.name);
            }
            tex = src.FTexture;
            if (tex != null)
            {
                var an = ElementAsset.TxtureFormAsset(tex.name);
                if (an != null)
                {
                    tar->asset = buffer.AddData(an);
                }
                tar->FTexture = buffer.AddData(tex.name);
            }
            if (src.m_material != null)
            {
                tar->shader = buffer.AddData(src.m_material.shader.name);
            }
            tar->color         = src.m_color;
            tar->uvRect        = src.uvrect;
            tar->Shadow        = src.Shadow;
            tar->shadowOffsset = src.shadowOffsset;
            tar->shadowColor   = src.shadowColor;
        }