bool checkCachedHudType(hudTypes test) { if (test != cachedHudType) { return(false); } else { return(true); } }
// Update is called once per frame void FixedUpdate() { timer = hudTimer.solveFTimer(); if (threat.ini) { //if (!CheckcachedDistance(testDistance)) //{ threat.SetThreatDistance(testDistance); cachedDistance = testDistance; //Debug.Log("cached"); // } threat.UpdateHud(timer); //TMP = threat.GetDebugTMP(); //debugArrowTimer = threat.GetArrowTimer(); //debugGetSetEnergy = threat.GetSetEnergy(); } else if (!threat.ini) { threat.SetHudType(hudTypes.combat); threat.SetThreatDistance(10f); cachedDistance = 10; } if (hudBall.ballini) { if (!checkCachedBombs(bombs) || !checkCachedPB(PBamount)) { hudBall.SetBombParams(PBamount, 1, bombs, false); cachedBombs = bombs; cachedPBs = PBamount; } } else if (!hudBall.ballini) { hudBall.SetBombParams(1, 1, 3, true); cachedBombs = 3; cachedPBs = 1; } if (hudMissiles.missIni == true) { hudMissiles.UpdateHud(timer); if (!checkCachedmissiles(currMiss)) { hudMissiles.SetNumMissiles(currMiss); hudMissiles.SetIsMissilesActive(true); if (!missileTimerRunning) { missileTimerRunning = true; } else { mRenderTime = 0; } cachedCurrMis = currMiss; } missActiveTimer(); debugMissilesActive = hudMissiles.GetIsMissilesActive(); if (!checkCachedMaxmissiles(maxMiss)) { hudMissiles.SetMissileCapacity(maxMiss); cachedMaxMiss = maxMiss; } //invStatus = hudMissiles.GetInvStatus(); //warningPulse = hudMissiles.debugWarnPulse; //missileAlpha = hudMissiles.debugMissileWarningAlpha; } else if (!hudMissiles.missIni) { hudMissiles.missInit(5, 5, false); cachedCurrMis = 5; cachedMaxMiss = 5; } if (hudHealth.initHealth) { hudHealth.SetEnergyLow(IsEnergyLow()); //if (hudAnimator) //{ //if (IsEnergyLow()) // hudAnimator.StopPlayback(); //else // hudAnimator.StartPlayback(); //} //else //{ UpdateEnergyLow(tempTimer()); hudHealth.UpdateHud(timer, energyLowPulse); //} //DebugWarningPulse = energyLowPulse; //debugLowTimer = energyLowTimer; if (!checkCachedEnergy(currEnergy)) { hudHealth.SetCurrEnergy(currEnergy, false); cachedCurrEnergy = currEnergy; } if (!checkCachedtanks(numTanks)) { hudHealth.SetNumFilledEnergyTanks(numTanks); cachedNumTanks = numTanks; } if (!checkCachedTotalTanks(totalTanks)) { hudHealth.SetNumTotalEnergyTanks(totalTanks); cachedTotalTanks = totalTanks; } if (!checkCachedHudType(hudType)) { hudHealth.setHudType(hudType); cachedHudType = hudType; } //if (!chechCachedHealthP(HealthP)&&hudHealth.GetCalculateMode()==hudEnergyBar.CalculateMode.manual) //{ // hudHealth.SetHealthP(HealthP); // cachedHealthP = HealthP; //} } else if (!hudHealth.initHealth) { if (hudType == hudTypes.combat) { hudHealth.initValues(hudTypes.combat, 100f, 6, 1, false); } else { hudHealth.initValues(hudType, 100f, 6, 1, false); } cachedCurrEnergy = 100; cachedNumTanks = 0; cachedTotalTanks = 6; cachedHudType = hudType; } if (hudBossEnergy.bossIni && activeBoss == true) { if (!chechCachedBossHealth(bossHealth)) { hudBossEnergy.SetCurrHealth(bossHealth); debugBossHealth = hudBossEnergy.GetCurrentHealth(); debugBossMaxHealth = hudBossEnergy.GetMaxEnergy(); } //if (!chechCachedBossP(bossHealthP)) //{ // hudBossEnergy.SetHealthPer(bossHealthP); // cachedBossHealthP = bossHealthP; //} hudBossEnergy.SetAlpha(bossAlpha(timer)); hudBossEnergy.hudUpdate(timer); //debugColor = hudBossEnergy.debugColor; } else if (!hudBossEnergy.bossIni && activeBoss == true) { boss.SetActive(true); hudBossEnergy.SetBossParams(true, "Example Name", "Example Sub", bossHealth, 100f); cachedBossHealth = bossHealth; } else if (activeBoss == false) { boss.SetActive(false); } if (hudType == hudTypes.combat) { BallHud.SetActive(false); if (!CombatHud.activeInHierarchy || !Helmet.activeInHierarchy) { CombatHud.SetActive(true); Helmet.SetActive(true); } } else if (hudType == hudTypes.ball) { CombatHud.SetActive(false); Helmet.SetActive(false); if (!BallHud.activeInHierarchy) { BallHud.SetActive(true); } } threat.Draw(); }
void updateItems(hudTypes hud) { if (hud == hudTypes.combat) { //string path = "combatHud"; //cEnergyDigits = gameObject.transform.Find(path + "/EnergyBar/healthDigits").gameObject.GetComponent<Text>(); //List<Transform> tempList = new List<Transform>(); //tempList.AddRange(gameObject.transform.Find(path).GetComponentsInChildren<Transform>()); //foreach (Transform item in tempList) //{ // if (item.name.StartsWith("EnergyTankBack")) // { // cEmptyTanks.Add(item.gameObject.GetComponent<Image>()); // } // else if (item.name.StartsWith("EnergyTank") && !item.name.Contains("Back")) // { // cFilledTanks.Add(item.gameObject.GetComponent<Image>()); // } //} //cEnergyWarning = gameObject.transform.Find(path + "/EnergyBar/EnergyWarning").gameObject.GetComponent<Text>(); //cEnergyBar = gameObject.transform.Find("combatVisor/basewidget_energystuff/energybart01_energybar/HealthBack/HealthBar").gameObject.GetComponent<hudEnergyBar>(); cEnergyDigits = combatEnergyDigits; cEmptyTanks = combatEmptyTanks; cFilledTanks = combatFilledTanks; cEnergyWarning = combatEnergyWarning; cEnergyBar = combatEnergyBar; } else { //string path = "ballHUD"; //cEnergyDigits = gameObject.transform.Find(path + "/Text/healthText").gameObject.GetComponent<Text>(); //List<Transform> tempList = new List<Transform>(); //tempList.AddRange(gameObject.transform.Find(path + "/EnergyTanks").GetComponentsInChildren<Transform>()); //foreach (Transform item in tempList) //{ // if (item.name.StartsWith("empty")) // { // cEmptyTanks.Add(item.gameObject.GetComponent<Image>()); // } // else if (item.name.StartsWith("fill") && !item.name.Contains("empty")) // { // cFilledTanks.Add(item.gameObject.GetComponent<Image>()); // } //} //cEnergyWarning = gameObject.transform.Find(path + "/Text/EnergyWarning").gameObject.GetComponent<Text>(); //cEnergyBar = gameObject.transform.Find(path + "/healthBar/background/healthBar").gameObject.GetComponent<hudEnergyBar>(); cEnergyDigits = ballEnergyDigits; cEnergyBar = ballEnergyBar; cEmptyTanks = ballEmptyTanks; cFilledTanks = ballFilledTanks; cEnergyWarning = ballEnergyWarning; } if (hud == hudTypes.combat) { initColors = hudColors.getVisorEnergyInitColors(true); barColors = hudColors.getVisorEnergyBarColors(true); } else { initColors = hudColors.getVisorEnergyInitColors(false); barColors = hudColors.getVisorEnergyBarColors(false); } }
// public void SetCalculateMode(hudEnergyBar.CalculateMode calculate) { calculateMode = calculate; } // public hudEnergyBar.CalculateMode GetCalculateMode(){ return calculateMode; } // public void SetHealthP(float per) { healthP = per; } public void initValues(hudTypes hud, float TankEnergy, int totalTanks, int NumTanksFilled, bool EnergyLow) { //calculateMode = calculate; hudTypes = hud; tankEnergy = TankEnergy; totalEnergyTanks = totalTanks; numTanksFilled = NumTanksFilled; energyLow = EnergyLow; cEmptyTanks = new List <Image>(); cFilledTanks = new List <Image>(); updateItems(hud); combatEnergyBar.SetTesselation(1f); ballEnergyBar.SetTesselation(1f); //energyBar.SetCalulateMode(calculate); combatEnergyBar.SetMaxEnergy(100f); ballEnergyBar.SetMaxEnergy(100f); combatEnergyBar.SetFilledColor(hudColors.getVisorEnergyBarColors(true).filled); ballEnergyBar.SetFilledColor(hudColors.getVisorEnergyBarColors(false).filled); combatEnergyBar.SetShadowColor(hudColors.getVisorEnergyBarColors(true).shadow); ballEnergyBar.SetShadowColor(hudColors.getVisorEnergyBarColors(false).shadow); combatEnergyBar.SetEmptyColor(hudColors.getVisorEnergyBarColors(true).empty); ballEnergyBar.SetEmptyColor(hudColors.getVisorEnergyBarColors(false).empty); combatEnergyBar.SetFilledDrainSpeed(99f); ballEnergyBar.SetFilledDrainSpeed(99f); combatEnergyBar.SetShadowDrainSpeed(20f); ballEnergyBar.SetShadowDrainSpeed(20f); combatEnergyBar.SetShadowDrainDelay(0.7f); ballEnergyBar.SetShadowDrainDelay(0.7f); combatEnergyBar.SetIsAlwaysResetTimer(false); ballEnergyBar.SetIsAlwaysResetTimer(false); cEnergyDigits.color = initColors.digitsFont; combatEnergyDigits.color = hudColors.getVisorEnergyInitColors(true).digitsFont; ballEnergyDigits.color = hudColors.getVisorEnergyInitColors(false).digitsFont; cEnergyDigits.gameObject.GetComponent <Outline>().effectColor = initColors.digitsOutline; combatEnergyDigits.gameObject.GetComponent <Outline>().effectColor = hudColors.getVisorEnergyInitColors(true).digitsOutline; ballEnergyDigits.gameObject.GetComponent <Outline>().effectColor = hudColors.getVisorEnergyInitColors(false).digitsOutline; cEnergyWarning.color = hudColors.energyWarningFont; combatEnergyWarning.color = hudColors.energyWarningFont; ballEnergyWarning.color = hudColors.energyWarningFont; cEnergyWarning.gameObject.GetComponent <Outline>().effectColor = hudColors.energyWarningOutline; combatEnergyWarning.gameObject.GetComponent <Outline>().effectColor = hudColors.energyWarningOutline; ballEnergyWarning.gameObject.GetComponent <Outline>().effectColor = hudColors.energyWarningOutline; if (energyLow) { cEnergyWarning.text = "Energy Low"; combatEnergyWarning.text = "Energy Low"; ballEnergyWarning.text = "Energy Low"; } else { cEnergyWarning.text = ""; combatEnergyWarning.text = ""; ballEnergyWarning.text = ""; } for (int i = 0; i < 6; i++) { cEmptyTanks[i].color = initColors.tankEmpty; combatEmptyTanks[i].color = hudColors.getVisorEnergyInitColors(true).tankEmpty; ballEmptyTanks[i].color = hudColors.getVisorEnergyInitColors(false).tankEmpty; cFilledTanks[i].color = initColors.tankFilled; combatFilledTanks[i].color = hudColors.getVisorEnergyInitColors(true).tankFilled; ballFilledTanks[i].color = hudColors.getVisorEnergyInitColors(false).tankFilled; } for (int i = 0; i < 6; i++) { if (i < numTanksFilled) { cFilledTanks[i].gameObject.SetActive(true); combatFilledTanks[i].gameObject.SetActive(true); ballFilledTanks[i].gameObject.SetActive(true); } else { cFilledTanks[i].gameObject.SetActive(false); combatFilledTanks[i].gameObject.SetActive(false); ballFilledTanks[i].gameObject.SetActive(false); } } initHealth = true; }
public void setHudType(hudTypes hud) { hudTypes = hud; updateItems(hud); }
public void SetHudType(hudTypes hud) { hudType = hud; }