private void OnEnable() { guilt = FindObjectOfType <guiltManager>(); mainCamera = Camera.main; myAnimator = GetComponent <Animator>(); /* myAnimator = GetComponent<Animator>(); * * myAnimator.SetBool("clicked", false); * gameObject.SetActive(true); * bCollider = GetComponent<BoxCollider2D>(); // Get the box collider. * spriteRenderer = GetComponent<SpriteRenderer>(); // Get the enemy's Sprite Renderer. * * randomNum = UnityEngine.Random.Range(0, 5); // Generate a random number to use choose enemy type. * Debug.Log(randomNum); * spriteRenderer.sprite = enemys[randomNum]; // set the sprite to a random one from the sprite array. * spriteRenderer.color = new Color(255, 255, 255, 255); * if (randomNum == 0) * { * * bCollider.size = new Vector2(8.904737f, 20.48f); * bCollider.offset = new Vector2(0.4f, 0.1056318f); * } * if (randomNum == 1) * { * bCollider.size = new Vector2(8.904737f, 20.48f); * bCollider.offset = new Vector2(0.5f, 0.1056318f); * } * if (randomNum == 2) * { * bCollider.size = new Vector2(13.03557f, 19.53205f); * * } * if (randomNum == 3) * { * bCollider.size = new Vector2(16.89617f, 19.32337f); * bCollider.offset = new Vector2(-1.5f, 0.1056318f); * * } * if (randomNum == 4) * { * bCollider.size = new Vector2(16.57253f, 18.9509f); * bCollider.offset = new Vector2(0.6f, 0.1056318f); * * * }*/// Set the new box collider size to a value based on the specific sprite. }
private void OnEnable() { myAnimator = GetComponent <Animator>(); myAnimator.SetBool("clicked", false); gameObject.SetActive(true); guilt = FindObjectOfType <guiltManager>(); bCollider = GetComponent <BoxCollider2D>(); // Get the box collider. spriteRenderer = GetComponent <SpriteRenderer>(); // Get the enemy's Sprite Renderer. myAnimator = GetComponent <Animator>(); /* randomNum = UnityEngine.Random.Range(0, 8); // Generate a random number to use choose enemy type. * spriteRenderer.sprite = friends[randomNum]; // set the sprite to a random one from the sprite array. * if (randomNum == 0) * { * * bCollider.size = new Vector2(16.86095f, 12.29283f); * bCollider.offset = new Vector2(0.0f, -1.6f); * } * if (randomNum == 1) * { * bCollider.size = new Vector2(11.18802f, 15.19523f); * bCollider.offset = new Vector2(0.4f, 0f); * } * if (randomNum == 2) * { * bCollider.size = new Vector2(7.342396f, 17.11943f); * * } * if (randomNum == 3) * { * bCollider.size = new Vector2(13.64504f, 16.64605f); * // bCollider.offset = new Vector2(-1.5f, 0.1056318f); * * } * if (randomNum == 4) * { * bCollider.size = new Vector2(7.445841f, 17.65725f); * // bCollider.offset = new Vector2(0.6f, 0.1056318f); * * * } * if (randomNum == 5) * { * bCollider.size = new Vector2(11.74502f, 18.45415f); * //bCollider.offset = new Vector2(0.6f, 0.1056318f); * * * } * if (randomNum == 6) * { * bCollider.size = new Vector2(8.424274f, 17.57777f); * bCollider.offset = new Vector2(0.4f, -0.5f); * * * } * if (randomNum == 7) * { * bCollider.size = new Vector2(11.14986f, 18.50517f); * bCollider.offset = new Vector2(-1f, 0.1056318f); * * * }*/ }