void Start() { manager = gameObject.GetComponent <mainManager> (); uimanager = gameObject.GetComponent <guiManager> (); generator = gameObject.GetComponent <enemyGenerator> (); if (GameObject.Find("missionCollector") != null) { logger = GameObject.Find("missionCollector").GetComponent <missionLog> (); } if (Comers != null) { } Comers = GameObject.Find("comers").GetComponent <comersScript> (); deathmanager = gameObject.transform.Find("deathController").GetComponent <deathControl> (); levelTime = manager.levelTime; manager.isPaused = true; uimanager.startl(); NGUITools.SetActive(points.gameObject, false); if (GoogleAnalytics.instance) { GoogleAnalytics.instance.LogScreen("Cat Game Menu"); } }
void Awake() { myBody = GetComponent <Rigidbody2D>(); GameMasterGo = GameObject.Find("GameMaster"); GuiManager = GameMasterGo.GetComponent <guiManager>(); GameSettings = GameMasterGo.GetComponent <game_settings>(); GameObjectHandler = GameMasterGo.GetComponent <GameObject_handler>(); }
void Awake() { GameMasterGo = GameObject.Find("GameMaster"); GuiManager = GameMasterGo.GetComponent <guiManager>(); GoHandler = GameMasterGo.GetComponent <GameObject_handler>(); GuiCanvasGo = GuiManager.GuiCanvasGo; floatingTextPrefab = GuiManager.guiFloatingDamageTextPrefab; if (gameObject.layer == 8) { isPlayer = true; } myResistances = GetComponent <resistances>(); }
IEnumerator OrderResult(PlateBehavior plate, bool success) { yield return(new WaitForSeconds(1)); if (success) { Destroy(plate.gameObject); guiManager gui = FindObjectOfType <guiManager>(); gui.UpdateOrderList(); } else { Rigidbody plateBody = plate.GetComponent <Rigidbody>(); plate.gameObject.layer = 12; plate.tag = "trash"; plateBody.AddForce((Vector3.up - Vector3.forward) * 10, ForceMode.Impulse); } }
private void reloadOrderList() { List <SceneWrangler> wranglers = FindObjectsOfType <SceneWrangler>().ToList(); foreach (SceneWrangler wrangler in wranglers) { if (wrangler.levelState == LevelLoadingProcess.Idle) { sceneWrangler = wrangler; } } print("reloading order list"); armVictoryState = true; StageSettings_ld48 settings = (StageSettings_ld48)sceneWrangler.currentSceneContainer.stageSettings; orderQueue.Clear(); activeOrderList.Clear(); orderAddTimes.Clear(); if (enforceTime) { foreach (Order order in settings.recipesOrders) { orderQueue.Enqueue(order); } activeOrderList.Add(orderQueue.Dequeue()); orderAddTimes.Add(Time.time); lastAddTime = Time.time; } else { activeOrderList.AddRange(settings.recipesOrders); } guiManager gui = FindObjectOfType <guiManager>(); gui.UpdateOrderList(); }
void Awake() { goHandler = GetComponent <GameObject_handler>(); GuiManager = GetComponent <guiManager>(); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Return)) { _actualRit += _ritForInput; } _actualRit -= _ritMinusPerSecond * Time.deltaTime; //Debug.LogWarning(_actualRit); shoot gc = (shoot)gameObject.GetComponent("shoot"); guiManager gm = (guiManager)Camera.mainCamera.GetComponent("guiManager"); playerController pc = (playerController)gameObject.GetComponent("playerController"); if (_actualRit < 20 && _actualRit > 6) { //print("1"); gm.changeStatus(1); gc.disparo(disparos[0].factorCrecimiento, disparos[0].maxSize, disparos[0].coolDown); pc.setSpeed(2); } else if (_actualRit < 40 && _actualRit > 21) { //print("2"); gm.changeStatus(2); gc.disparo(disparos[1].factorCrecimiento, disparos[1].maxSize, disparos[1].coolDown); pc.setSpeed(3); } else if (_actualRit < 55 && _actualRit > 41) { gm.changeStatus(3); gc.disparo(disparos[2].factorCrecimiento, disparos[2].maxSize, disparos[2].coolDown); //print("3"); pc.setSpeed(4); } else if (_actualRit < 70 && _actualRit > 56) { gm.changeStatus(4); gc.disparo(disparos[3].factorCrecimiento, disparos[3].maxSize, disparos[3].coolDown); pc.setSpeed(5); //print("4"); } else if (_actualRit < 85 && _actualRit > 71) { gm.changeStatus(5); gc.disparo(disparos[4].factorCrecimiento, disparos[4].maxSize, disparos[4].coolDown); pc.setSpeed(6); //print("5"); } // muere por pocas pulsaciones if (_actualRit < _minRit) { //Aqui tb cargo lo de perder if (!_cheater) { Application.LoadLevel(3); } } // muerte por muchas pulsaciones if (_actualRit > _maxRit) { if (!_cheater) { Application.LoadLevel(3); } //Aqui tb cargo lo de perder } if (_inmune) { //print("Inmune = " + _inmune); _timeStamp += Time.deltaTime; if (_timeStamp > 0.25) { print("me han dao"); ++_numParpadeos; _timeStamp = 0; gameObject.GetComponentInChildren <SkinnedMeshRenderer>().enabled = !gameObject.GetComponentInChildren <SkinnedMeshRenderer>().enabled; } if (_numParpadeos > _parpadeosTotal) { _numParpadeos = 0; _inmune = false; } } }