void Start()
 {
     turnManager = GameObject.Find("turnManager").GetComponent <turnHandler>();
     gridManager = GameObject.Find("gridManager").GetComponent <gridHandler>();
     //playerPos = new Vector3Int(0, gridManager.board_height / 2, 0);
     //transform.position = gridManager.matrixPosToWorld(playerPos);
 }
예제 #2
0
 void Start()
 {
     //playerScript = GameObject.Find("Player").GetComponent<playerMovement>();
     gridManager        = GameObject.Find("gridManager").GetComponent <gridHandler>();
     turnManager        = GameObject.Find("turnManager").GetComponent <turnHandler>();
     enemyPos           = new Vector3Int(gridManager.board_width - 1, gridManager.board_height / 2, 0);
     transform.position = gridManager.matrixPosToWorld(enemyPos);
 }
 // Start is called before the first frame update
 void Start()
 {
     movementScript     = GameObject.Find("movementSystem").GetComponent <movementSystem>();
     gridManager        = GameObject.Find("gridManager").GetComponent <gridHandler>();
     transform.position = gridManager.matrixPosToWorld(posOnMatrix);
 }