void defineAlti() { for (int idx = 0; idx < x; idx++) { for (int idy = 0; idy < y; idy++) { int alti = (int)((UnityEngine.Random.value * 4 - 1) * z / 4); map.Add(idx, idy, alti); } } interpol(interpolLev); }
void interpol(int size = 1) { int its = 0; float moy = 0; //int pond = 1; grid2D <int> newVals = new grid2D <int>(); //** for (int idx = 0; idx < x; idx++) { for (int idy = 0; idy < y; idy++) { //coins //x - size ; y - size //x - size ; y + size //x + size ; y - size //x + size ; y + size //** for (int xx = idx - size; xx <= idx + size; xx++) { for (int yy = idy - size; yy <= idy + size; yy++) { if (map.ContainsObject(idx, idy)) { its++; moy += map.GetItem(idx, idy); } } } //**/ newVals.Add(idx, idy, (int)(moy /= (float)its)); its = 1; } } map = newVals; //**/ }