public Pnt(gp_Pnt gp) { d.Add(gp.X()); d.Add(gp.Y()); d.Add(gp.Z()); x = gp.X(); y = gp.Y(); z = gp.Z(); }
public static Vector3D ToVector3D(this gp_Pnt pt) { return(new Vector3D(pt.X(), pt.Y(), pt.Z())); }