internal static unsafe void SignalCallback(IntPtr awaiterGCHandlePtr, godot_variant **args, int argCount, godot_bool *outAwaiterIsNull) { try { var awaiter = (SignalAwaiter)GCHandle.FromIntPtr(awaiterGCHandlePtr).Target; if (awaiter == null) { *outAwaiterIsNull = godot_bool.True; return; } *outAwaiterIsNull = godot_bool.False; awaiter._completed = true; Variant[] signalArgs = new Variant[argCount]; for (int i = 0; i < argCount; i++) { signalArgs[i] = Variant.CreateCopyingBorrowed(*args[i]); } awaiter._result = signalArgs; awaiter._continuation?.Invoke(); } catch (Exception e) { ExceptionUtils.LogException(e); *outAwaiterIsNull = godot_bool.False; } }
internal static unsafe void InvokeWithVariantArgs(IntPtr delegateGCHandle, godot_variant **args, uint argc, godot_variant *outRet) { try { // TODO: Optimize var @delegate = (Delegate)GCHandle.FromIntPtr(delegateGCHandle).Target !; var managedArgs = new object?[argc]; var parameterInfos = @delegate.Method.GetParameters(); var paramsLength = parameterInfos.Length; if (argc != paramsLength) { throw new InvalidOperationException( $"The delegate expects {paramsLength} arguments, but received {argc}."); } for (uint i = 0; i < argc; i++) { managedArgs[i] = Marshaling.ConvertVariantToManagedObjectOfType( *args[i], parameterInfos[i].ParameterType); } object?invokeRet = @delegate.DynamicInvoke(managedArgs); *outRet = Marshaling.ConvertManagedObjectToVariant(invokeRet); } catch (Exception e) { ExceptionUtils.LogException(e); *outRet = default; } }
internal static unsafe godot_bool Call(IntPtr godotObjectGCHandle, godot_string_name *method, godot_variant **args, int argCount, godot_variant_call_error *refCallError, godot_variant *ret) { try { var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target; if (godotObject == null) { *ret = default; (*refCallError).Error = godot_variant_call_error_error.GODOT_CALL_ERROR_CALL_ERROR_INSTANCE_IS_NULL; return(godot_bool.False); } bool methodInvoked = godotObject.InvokeGodotClassMethod(CustomUnsafe.AsRef(method), new NativeVariantPtrArgs(args), argCount, out godot_variant retValue); if (!methodInvoked) { *ret = default; // This is important, as it tells Object::call that no method was called. // Otherwise, it would prevent Object::call from calling native methods. (*refCallError).Error = godot_variant_call_error_error.GODOT_CALL_ERROR_CALL_ERROR_INVALID_METHOD; return(godot_bool.False); } *ret = retValue; return(godot_bool.True); } catch (Exception e) { ExceptionUtils.LogException(e); *ret = default; return(godot_bool.False); } }
internal NativeVariantPtrArgs(godot_variant **args) => _args = args;