public void GoblinSounds(goblinEffects s) { AudioSource.PlayClipAtPoint(goblin[(int)s], Vector3.zero); }
/// <summary> /// Plays a combat sound at a certain point /// </summary> /// <param name="s">Combat sound</param> public void GoblinSounds(goblinEffects s, float volume) { AudioSource.PlayClipAtPoint(goblin[(int)s], Vector3.zero, volume * GameManager.gMan.volume); }