public void GenerateColors() { backgroundTileSets = new GameObject[][] { background1Tiles, background2Tiles, background3Tiles, foreground1Tiles }; TilemapSet = new Tilemap[] { GameObject.Find("Tilemap_Background1").GetComponent <Tilemap>(), GameObject.Find("Tilemap_Background2").GetComponent <Tilemap>(), GameObject.Find("Tilemap_Background3").GetComponent <Tilemap>(), GameObject.Find("Tilemap_Foreground").GetComponent <Tilemap>() }; customTileSets = new gmMapTile[backgroundTileSets.Length][]; for (int iBuild = 0; iBuild < backgroundTileSets.Length; iBuild++) { customTileSets[iBuild] = new gmMapTile[(backgroundTileSets[iBuild].Length)]; int iCtr = 0; foreach (GameObject tilePrefab in backgroundTileSets[iBuild]) { gmMapTile tempTile = ScriptableObject.CreateInstance <gmMapTile>(); tempTile.prefabObject = tilePrefab; customTileSets[iBuild][iCtr] = tempTile; iCtr++; } } colors = new PrefabColors[prefabs.Length]; int iPFC = 0; foreach (GameObject tempPF in prefabs) { PrefabColors tempPFC = new PrefabColors(); tempPFC.prefab = tempPF; tempPFC.color = tempPFC.prefab.GetComponent <SpriteRenderer>().color; tempPFC.tileArrayIndex = iPFC; colors[iPFC] = tempPFC; //Debug.LogError("color="+tempPFC.color.r+","+tempPFC.color.g+","+tempPFC.color.b); iPFC++; } }
void stageSetup() { stageHolder = new GameObject("Stage").transform; tileMapContainerGrid = GameObject.Find("TileMapContainerGrid"); tileMap_Background1 = GameObject.Find("TileMap_Background1").GetComponent <Tilemap>(); // gmMapTile[] gmMapTileArray = new gmMapTile[background1Tiles.Length]; for (int iG = 0; iG < background1Tiles.Length; iG++) { gmMapTile newTile = (gmMapTile)ScriptableObject.CreateInstance("gmMapTile"); newTile.prefabObject = background1Tiles[iG]; gmMapTileArray[iG] = newTile; } for (int iY = 0; iY < 8; iY++) { for (int iX = 0; iX < 8; iX++) { GameObject tempObject0 = background1Tiles[(levelData0[iY, iX])]; gmMapTile tempTile = gmMapTileArray[(levelData0[iY, iX])]; if (tempTile == null) { Debug.LogError("Wha?"); } if (tileMap_Background1 == null) { Debug.LogError("Uh?"); } tileMap_Background1.SetTile(new Vector3Int(iX, 8 - iY, 0), tempTile); /* * GameObject instance = Instantiate(tempObject0, new Vector3(iX,8f-iY,0f), Quaternion.identity) as GameObject; * instance.transform.SetParent(stageHolder); */ } } }