static StackObject *AssignFromStack_GameViewObj_3(ref object o, ILIntepreter __intp, StackObject *ptr_of_this_method, IList <object> __mStack) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; UnityEngine.GameObject @GameViewObj = (UnityEngine.GameObject) typeof(UnityEngine.GameObject).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); global::UITabController.TabLibEntry ins = (global::UITabController.TabLibEntry)o; ins.GameViewObj = @GameViewObj; o = ins; return(ptr_of_this_method); }
static StackObject *AssignFromStack_TabTitle_2(ref object o, ILIntepreter __intp, StackObject *ptr_of_this_method, IList <object> __mStack) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; global::UILabel @TabTitle = (global::UILabel)typeof(global::UILabel).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); global::UITabController.TabLibEntry ins = (global::UITabController.TabLibEntry)o; ins.TabTitle = @TabTitle; o = ins; return(ptr_of_this_method); }
static void WriteBackInstance(ILRuntime.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref global::UITabController.TabLibEntry instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as global::UITabController.TabLibEntry[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
static void set_GameViewObj_3(ref object o, object v) { global::UITabController.TabLibEntry ins = (global::UITabController.TabLibEntry)o; ins.GameViewObj = (UnityEngine.GameObject)v; o = ins; }
static void set_TabTitle_2(ref object o, object v) { global::UITabController.TabLibEntry ins = (global::UITabController.TabLibEntry)o; ins.TabTitle = (global::UILabel)v; o = ins; }
static void set_PressedTabObj_1(ref object o, object v) { global::UITabController.TabLibEntry ins = (global::UITabController.TabLibEntry)o; ins.PressedTabObj = (UnityEngine.GameObject)v; o = ins; }