static StackObject *AssignFromStack_onDrag_1(ref object o, ILIntepreter __intp, StackObject *ptr_of_this_method, IList <object> __mStack) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; global::UIEventListener.VectorDelegate @onDrag = (global::UIEventListener.VectorDelegate) typeof(global::UIEventListener.VectorDelegate).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); ((global::UIEventListener)o).onDrag = @onDrag; return(ptr_of_this_method); }
static StackObject *Invoke_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Vector2 @delta = new UnityEngine.Vector2(); if (ILRuntime.Runtime.Generated.CLRBindings.s_UnityEngine_Vector2_Binding_Binder != null) { ILRuntime.Runtime.Generated.CLRBindings.s_UnityEngine_Vector2_Binding_Binder.ParseValue(ref @delta, __intp, ptr_of_this_method, __mStack, true); } else { @delta = (UnityEngine.Vector2) typeof(UnityEngine.Vector2).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); } ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.GameObject @go = (UnityEngine.GameObject) typeof(UnityEngine.GameObject).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); global::UIEventListener.VectorDelegate instance_of_this_method = (global::UIEventListener.VectorDelegate) typeof(global::UIEventListener.VectorDelegate).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Invoke(@go, @delta); return(__ret); }