/// <summary> ///* /// Get the path to the game data (.dat) file that is being used by the game. Only available on AoC. /// </summary> /// <param name="request">The request to send to the server.</param> /// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param> /// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param> /// <param name="cancellationToken">An optional token for canceling the call.</param> /// <returns>The call object.</returns> public virtual grpc::AsyncUnaryCall <global::Protos.GetGameDataFilePathReply> GetGameDataFilePathAsync(global::Protos.GetGameDataFilePathRequest request, grpc::Metadata headers = null, global::System.DateTime?deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken)) { return(GetGameDataFilePathAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken))); }
/// <summary> ///* /// Get the path to the game data (.dat) file that is being used by the game. Only available on AoC. /// </summary> /// <param name="request">The request to send to the server.</param> /// <param name="options">The options for the call.</param> /// <returns>The call object.</returns> public virtual grpc::AsyncUnaryCall <global::Protos.GetGameDataFilePathReply> GetGameDataFilePathAsync(global::Protos.GetGameDataFilePathRequest request, grpc::CallOptions options) { return(CallInvoker.AsyncUnaryCall(__Method_GetGameDataFilePath, null, options, request)); }
/// <summary> ///* /// Get the path to the game data (.dat) file that is being used by the game. Only available on AoC. /// </summary> /// <param name="request">The request to send to the server.</param> /// <param name="options">The options for the call.</param> /// <returns>The response received from the server.</returns> public virtual global::Protos.GetGameDataFilePathReply GetGameDataFilePath(global::Protos.GetGameDataFilePathRequest request, grpc::CallOptions options) { return(CallInvoker.BlockingUnaryCall(__Method_GetGameDataFilePath, null, options, request)); }