// Token: 0x0600002D RID: 45 RVA: 0x00002D64 File Offset: 0x00000F64 public override void DisplayJournalUpdate(bool displayText) { GameObject gameObject = (GameObject)G_HunterJournal_I.updateMessageInstance.GetValue(null); bool flag = gameObject == null; if (flag) { gameObject = G_HunterJournal_I.SpawnJournalUpdate(); G_HunterJournal_I.updateMessageInstance.SetValue(null, gameObject); } bool activeSelf = gameObject.activeSelf; if (activeSelf) { gameObject.SetActive(false); } gameObject.SetActive(true); global::PlayMakerFSM playMakerFSM = global::PlayMakerFSM.FindFsmOnGameObject(gameObject, "Journal Msg"); bool flag2 = playMakerFSM; if (flag2) { global::FSMUtility.SetBool(playMakerFSM, "Full", displayText); global::FSMUtility.SetBool(playMakerFSM, "Should Recycle", true); } }
static StackObject *AssignFromStack_m_StateMachine_1(ref object o, ILIntepreter __intp, StackObject *ptr_of_this_method, IList <object> __mStack) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; global::PlayMakerFSM @m_StateMachine = (global::PlayMakerFSM)typeof(global::PlayMakerFSM).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); ((global::GameFlowControlManager)o).m_StateMachine = @m_StateMachine; return(ptr_of_this_method); }
static StackObject *Reset_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); global::PlayMakerFSM instance_of_this_method = (global::PlayMakerFSM)typeof(global::PlayMakerFSM).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Reset(); return(__ret); }
static StackObject *get_Fsm_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); global::PlayMakerFSM instance_of_this_method = (global::PlayMakerFSM)typeof(global::PlayMakerFSM).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.Fsm; object obj_result_of_this_method = result_of_this_method; if (obj_result_of_this_method is CrossBindingAdaptorType) { return(ILIntepreter.PushObject(__ret, __mStack, ((CrossBindingAdaptorType)obj_result_of_this_method).ILInstance)); } return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }