public void OnMasterClientSwitched(global::Photon.Realtime.Player newMasterClient)
 {
 }
 public void OnPlayerLeftRoom(global::Photon.Realtime.Player otherPlayer)
 {
 }
 public void OnPlayerPropertiesUpdate(global::Photon.Realtime.Player targetPlayer, Hashtable changedProps)
 {
 }
 public void OnPlayerEnteredRoom(global::Photon.Realtime.Player newPlayer)
 {
     _logger.Log(LoggedFeature.Network, "New player joined the room: {0}", newPlayer);
     _playerJoinedRoomSubject.OnNext(newPlayer.ActorNumber);
 }