public void OnMasterClientSwitched(global::Photon.Realtime.Player newMasterClient) { }
public void OnPlayerLeftRoom(global::Photon.Realtime.Player otherPlayer) { }
public void OnPlayerPropertiesUpdate(global::Photon.Realtime.Player targetPlayer, Hashtable changedProps) { }
public void OnPlayerEnteredRoom(global::Photon.Realtime.Player newPlayer) { _logger.Log(LoggedFeature.Network, "New player joined the room: {0}", newPlayer); _playerJoinedRoomSubject.OnNext(newPlayer.ActorNumber); }