private static bool _Password_ComputeIsReadOnly(global::LightSwitchApplication.User e)
                {
                    bool result = false;

                    e.Password_IsReadOnly(ref result);
                    return(result);
                }
예제 #2
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                private static bool _RowVersion_ComputeIsReadOnly(global::LightSwitchApplication.User e)
                {
                    bool result = false;

                    e.RowVersion_IsReadOnly(ref result);
                    return(result);
                }
예제 #3
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                private static bool _ModifiedBy_ComputeIsReadOnly(global::LightSwitchApplication.User e)
                {
                    bool result = false;

                    e.ModifiedBy_IsReadOnly(ref result);
                    return(result);
                }
 private static void _Password_OnValueChanged(global::LightSwitchApplication.User e)
 {
     e.Password_Changed();
 }
 private static void _Password_Validate(global::LightSwitchApplication.User e, global::Microsoft.LightSwitch.EntityValidationResultsBuilder r)
 {
     e.Password_Validate(r);
 }
 private static void _Username_OnValueChanged(global::LightSwitchApplication.User e)
 {
     e.Username_Changed();
 }
예제 #7
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 private static void _User_SetImplementationValue(global::LightSwitchApplication.ClientUserMap.DetailsClass d, global::LightSwitchApplication.User v)
 {
     d.SetImplementationValue(global::LightSwitchApplication.ClientUserMap.DetailsClass.PropertySetProperties.User, ref d._User, (i, ev) => i.User = ev, v);
 }
예제 #8
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 private static void __Users_Validate(global::LightSwitchApplication.ApplicationDataService d, global::LightSwitchApplication.User e, global::Microsoft.LightSwitch.EntitySetValidationResultsBuilder r)
 {
     d.Users_Validate(e, r);
 }
예제 #9
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 private static void __Users_Deleted(global::LightSwitchApplication.ApplicationDataService d, global::LightSwitchApplication.User e)
 {
     d.Users_Deleted(e);
 }
예제 #10
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 private static void __Users_Inserting(global::LightSwitchApplication.ApplicationDataService d, global::LightSwitchApplication.User e)
 {
     d.Users_Inserting(e);
 }
예제 #11
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 partial void Users_Validate(global::LightSwitchApplication.User entity, global::Microsoft.LightSwitch.EntitySetValidationResultsBuilder results);
예제 #12
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 partial void Users_Deleted(global::LightSwitchApplication.User entity);
예제 #13
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 partial void Users_Updating(global::LightSwitchApplication.User entity);
예제 #14
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 private static void _RowVersion_OnValueChanged(global::LightSwitchApplication.User e)
 {
     e.RowVersion_Changed();
 }
예제 #15
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 private static void _Modified_OnValueChanged(global::LightSwitchApplication.User e)
 {
     e.Modified_Changed();
 }
예제 #16
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 private static void _CreatedBy_OnValueChanged(global::LightSwitchApplication.User e)
 {
     e.CreatedBy_Changed();
 }