예제 #1
0
 private static global::Microsoft.LightSwitch.Internal.IEntityImplementation _Person_GetCoreImplementationValue(global::LightSwitchApplication.Lab.DetailsClass d)
 {
     return(d.ImplementationEntity.Person);
 }
예제 #2
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 private static global::LightSwitchApplication.Person _Person_GetImplementationValue(global::LightSwitchApplication.Lab.DetailsClass d)
 {
     return(d.GetImplementationValue <global::LightSwitchApplication.Person, global::LightSwitchApplication.Person.DetailsClass>(global::LightSwitchApplication.Lab.DetailsClass.PropertySetProperties.Person, ref d._Person));
 }
예제 #3
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 private static void _LuckyNumber_SetImplementationValue(global::LightSwitchApplication.Lab.DetailsClass d, int v)
 {
     d.ImplementationEntity.LuckyNumber = v;
 }
예제 #4
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 private static void _Person_Stub(global::Microsoft.LightSwitch.Details.Framework.Base.DetailsCallback <global::LightSwitchApplication.Lab.DetailsClass, global::Microsoft.LightSwitch.Details.Framework.EntityReferenceProperty <global::LightSwitchApplication.Lab, global::LightSwitchApplication.Lab.DetailsClass, global::LightSwitchApplication.Person> .Data> c, global::LightSwitchApplication.Lab.DetailsClass d, object sf)
 {
     c(d, ref d._Person, sf);
 }
예제 #5
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 private static void _LuckyNumber_Stub(global::Microsoft.LightSwitch.Details.Framework.Base.DetailsCallback <global::LightSwitchApplication.Lab.DetailsClass, global::Microsoft.LightSwitch.Details.Framework.EntityStorageProperty <global::LightSwitchApplication.Lab, global::LightSwitchApplication.Lab.DetailsClass, int> .Data> c, global::LightSwitchApplication.Lab.DetailsClass d, object sf)
 {
     c(d, ref d._LuckyNumber, sf);
 }
예제 #6
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 private static int _LuckyNumber_GetImplementationValue(global::LightSwitchApplication.Lab.DetailsClass d)
 {
     return(d.ImplementationEntity.LuckyNumber);
 }
예제 #7
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 private static global::System.Nullable <decimal> _EyeLashes_GetImplementationValue(global::LightSwitchApplication.Lab.DetailsClass d)
 {
     return(d.ImplementationEntity.EyeLashes);
 }
예제 #8
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 private static global::System.DateTime _DateIssued_GetImplementationValue(global::LightSwitchApplication.Lab.DetailsClass d)
 {
     return(d.ImplementationEntity.DateIssued);
 }
예제 #9
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 private static void _BloodCellCount_SetImplementationValue(global::LightSwitchApplication.Lab.DetailsClass d, global::System.Nullable <int> v)
 {
     d.ImplementationEntity.BloodCellCount = v;
 }
예제 #10
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 private static void _EyeLashes_Stub(global::Microsoft.LightSwitch.Details.Framework.Base.DetailsCallback <global::LightSwitchApplication.Lab.DetailsClass, global::Microsoft.LightSwitch.Details.Framework.EntityStorageProperty <global::LightSwitchApplication.Lab, global::LightSwitchApplication.Lab.DetailsClass, global::System.Nullable <decimal> > .Data> c, global::LightSwitchApplication.Lab.DetailsClass d, object sf)
 {
     c(d, ref d._EyeLashes, sf);
 }
예제 #11
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 private static global::System.Nullable <int> _BloodCellCount_GetImplementationValue(global::LightSwitchApplication.Lab.DetailsClass d)
 {
     return(d.ImplementationEntity.BloodCellCount);
 }
예제 #12
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 private static void _BloodCellCount_Stub(global::Microsoft.LightSwitch.Details.Framework.Base.DetailsCallback <global::LightSwitchApplication.Lab.DetailsClass, global::Microsoft.LightSwitch.Details.Framework.EntityStorageProperty <global::LightSwitchApplication.Lab, global::LightSwitchApplication.Lab.DetailsClass, global::System.Nullable <int> > .Data> c, global::LightSwitchApplication.Lab.DetailsClass d, object sf)
 {
     c(d, ref d._BloodCellCount, sf);
 }
예제 #13
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 private static void _DateIssued_SetImplementationValue(global::LightSwitchApplication.Lab.DetailsClass d, global::System.DateTime v)
 {
     d.ImplementationEntity.DateIssued = global::LightSwitchApplication.Lab.DetailsClass.TruncateDate(v);
 }
예제 #14
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 private static void _Person_SetImplementationValue(global::LightSwitchApplication.Lab.DetailsClass d, global::LightSwitchApplication.Person v)
 {
     d.SetImplementationValue(global::LightSwitchApplication.Lab.DetailsClass.PropertySetProperties.Person, ref d._Person, (i, ev) => i.Person = ev, v);
 }
예제 #15
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 private static void _EyeLashes_SetImplementationValue(global::LightSwitchApplication.Lab.DetailsClass d, global::System.Nullable <decimal> v)
 {
     d.ImplementationEntity.EyeLashes = v;
 }
예제 #16
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 private static void _Person_Refresh(global::LightSwitchApplication.Lab.DetailsClass d)
 {
     d.RefreshNavigationProperty(global::LightSwitchApplication.Lab.DetailsClass.PropertySetProperties.Person, ref d._Person);
 }
예제 #17
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 private static void _DateIssued_Stub(global::Microsoft.LightSwitch.Details.Framework.Base.DetailsCallback <global::LightSwitchApplication.Lab.DetailsClass, global::Microsoft.LightSwitch.Details.Framework.EntityStorageProperty <global::LightSwitchApplication.Lab, global::LightSwitchApplication.Lab.DetailsClass, global::System.DateTime> .Data> c, global::LightSwitchApplication.Lab.DetailsClass d, object sf)
 {
     c(d, ref d._DateIssued, sf);
 }