예제 #1
0
            public static global::Improbable.Restricted.PlayerClient.Snapshot DeserializeSnapshot(global::Improbable.Worker.CInterop.SchemaObject obj)
            {
                var component = new global::Improbable.Restricted.PlayerClient.Snapshot();

                component.PlayerIdentity = global::Improbable.Restricted.PlayerIdentity.Serialization.Deserialize(obj.GetObject(1));

                return(component);
            }
예제 #2
0
            public static void ApplyUpdate(global::Improbable.Worker.CInterop.SchemaComponentUpdate updateObj, ref global::Improbable.Restricted.PlayerClient.Snapshot snapshot)
            {
                var obj = updateObj.GetFields();

                if (obj.GetObjectCount(1) == 1)
                {
                    snapshot.PlayerIdentity = global::Improbable.Restricted.PlayerIdentity.Serialization.Deserialize(obj.GetObject(1));
                }
            }
예제 #3
0
 public static void SerializeSnapshot(global::Improbable.Restricted.PlayerClient.Snapshot snapshot, global::Improbable.Worker.CInterop.SchemaObject obj)
 {
     global::Improbable.Restricted.PlayerIdentity.Serialization.Serialize(snapshot.PlayerIdentity, obj.AddObject(1));
 }