// Update methods for each path node used in binding steps. private void Update_(global::GamesDB.MainPage obj, int phase) { if (obj != null) { if ((phase & (NOT_PHASED | DATA_CHANGED | (1 << 0))) != 0) { this.Update_Titles(obj.Titles, phase); } } else { if ((phase & (NOT_PHASED | DATA_CHANGED | (1 << 0))) != 0) { this.UpdateFallback_Titles(phase); } } }
// MainPage_obj1_Bindings public void SetDataRoot(global::GamesDB.MainPage newDataRoot) { this.bindingsTracking.ReleaseAllListeners(); this.dataRoot = newDataRoot; }