예제 #1
0
 public Builder SetItem(global::D3.Items.Generator value)
 {
     pb::ThrowHelper.ThrowIfNull(value, "value");
     result.hasItem = true;
     result.item_   = value;
     return(this);
 }
예제 #2
0
파일: Quest.cs 프로젝트: wlasser/D3Emu
 public Builder SetItemGranted(global::D3.Items.Generator value)
 {
     pb::ThrowHelper.ThrowIfNull(value, "value");
     PrepareBuilder();
     result.hasItemGranted = true;
     result.itemGranted_   = value;
     return(this);
 }
예제 #3
0
 public Builder MergeItem(global::D3.Items.Generator value)
 {
     pb::ThrowHelper.ThrowIfNull(value, "value");
     if (result.hasItem &&
         result.item_ != global::D3.Items.Generator.DefaultInstance)
     {
         result.item_ = global::D3.Items.Generator.CreateBuilder(result.item_).MergeFrom(value).BuildPartial();
     }
     else
     {
         result.item_ = value;
     }
     result.hasItem = true;
     return(this);
 }