static int n_GetCamera2Count(IntPtr jnienv, IntPtr native__this) { global::Com.Unity3d.Player.Camera2Wrapper __this = global::Java.Lang.Object.GetObject <global::Com.Unity3d.Player.Camera2Wrapper> (jnienv, native__this, JniHandleOwnership.DoNotTransfer); return(__this.Camera2Count); }
static IntPtr n_GetFrameSizeCamera2(IntPtr jnienv, IntPtr native__this) { global::Com.Unity3d.Player.Camera2Wrapper __this = global::Java.Lang.Object.GetObject <global::Com.Unity3d.Player.Camera2Wrapper> (jnienv, native__this, JniHandleOwnership.DoNotTransfer); return(JNIEnv.ToLocalJniHandle(__this.FrameSizeCamera2)); }
static bool n_SetAutoFocusPoint_FF(IntPtr jnienv, IntPtr native__this, float p0, float p1) { global::Com.Unity3d.Player.Camera2Wrapper __this = global::Java.Lang.Object.GetObject <global::Com.Unity3d.Player.Camera2Wrapper> (jnienv, native__this, JniHandleOwnership.DoNotTransfer); return(__this.SetAutoFocusPoint(p0, p1)); }
static void n_StopCamera2(IntPtr jnienv, IntPtr native__this) { global::Com.Unity3d.Player.Camera2Wrapper __this = global::Java.Lang.Object.GetObject <global::Com.Unity3d.Player.Camera2Wrapper> (jnienv, native__this, JniHandleOwnership.DoNotTransfer); __this.StopCamera2(); }
static bool n_IsCamera2FrontFacing_I(IntPtr jnienv, IntPtr native__this, int p0) { global::Com.Unity3d.Player.Camera2Wrapper __this = global::Java.Lang.Object.GetObject <global::Com.Unity3d.Player.Camera2Wrapper> (jnienv, native__this, JniHandleOwnership.DoNotTransfer); return(__this.IsCamera2FrontFacing(p0)); }
static bool n_InitializeCamera2_IIIII(IntPtr jnienv, IntPtr native__this, int p0, int p1, int p2, int p3, int p4) { global::Com.Unity3d.Player.Camera2Wrapper __this = global::Java.Lang.Object.GetObject <global::Com.Unity3d.Player.Camera2Wrapper> (jnienv, native__this, JniHandleOwnership.DoNotTransfer); return(__this.InitializeCamera2(p0, p1, p2, p3, p4)); }
static IntPtr n_GetCameraFocusArea_FF(IntPtr jnienv, IntPtr native__this, float p0, float p1) { global::Com.Unity3d.Player.Camera2Wrapper __this = global::Java.Lang.Object.GetObject <global::Com.Unity3d.Player.Camera2Wrapper> (jnienv, native__this, JniHandleOwnership.DoNotTransfer); return(JNIEnv.ToLocalJniHandle(__this.GetCameraFocusArea(p0, p1))); }
static int n_GetCamera2SensorOrientation_I(IntPtr jnienv, IntPtr native__this, int p0) { global::Com.Unity3d.Player.Camera2Wrapper __this = global::Java.Lang.Object.GetObject <global::Com.Unity3d.Player.Camera2Wrapper> (jnienv, native__this, JniHandleOwnership.DoNotTransfer); return(__this.GetCamera2SensorOrientation(p0)); }
static IntPtr n_GetCamera2Resolutions_I(IntPtr jnienv, IntPtr native__this, int p0) { global::Com.Unity3d.Player.Camera2Wrapper __this = global::Java.Lang.Object.GetObject <global::Com.Unity3d.Player.Camera2Wrapper> (jnienv, native__this, JniHandleOwnership.DoNotTransfer); return(JNIEnv.NewArray(__this.GetCamera2Resolutions(p0))); }