private void Update_ListaTanques_I0(global::CityAssault.VMTank obj, int phase) { if (obj != null) { if ((phase & (NOT_PHASED | (1 << 0))) != 0) { this.Update_ListaTanques_I0_Imagen(obj.Imagen, phase); } } }
private void Update_selectedTank(global::CityAssault.VMTank obj, int phase) { if (obj != null) { if ((phase & (NOT_PHASED | (1 << 0))) != 0) { this.Update_selectedTank_Atk(obj.Atk, phase); this.Update_selectedTank_Def(obj.Def, phase); this.Update_selectedTank_Mov(obj.Mov, phase); this.Update_selectedTank_Spe(obj.Spe, phase); } } }