예제 #1
0
 private void Update_ListaTanques_I0(global::CityAssault.VMTank obj, int phase)
 {
     if (obj != null)
     {
         if ((phase & (NOT_PHASED | (1 << 0))) != 0)
         {
             this.Update_ListaTanques_I0_Imagen(obj.Imagen, phase);
         }
     }
 }
예제 #2
0
 private void Update_selectedTank(global::CityAssault.VMTank obj, int phase)
 {
     if (obj != null)
     {
         if ((phase & (NOT_PHASED | (1 << 0))) != 0)
         {
             this.Update_selectedTank_Atk(obj.Atk, phase);
             this.Update_selectedTank_Def(obj.Def, phase);
             this.Update_selectedTank_Mov(obj.Mov, phase);
             this.Update_selectedTank_Spe(obj.Spe, phase);
         }
     }
 }