public static __WebGLProgram createAndLinkProgram(this gl gl, ScriptCoreLib.GLSL.VertexShader vertexShaderHandle, ScriptCoreLib.GLSL.FragmentShader fragmentShaderHandle, params string[] attributes) { return(gl.createAndLinkProgram( gl.createShader(vertexShaderHandle), gl.createShader(fragmentShaderHandle), attributes )); }