// Use this for initialization void Start() { quantity = gameObject.GetComponent <game_engine>(); quality = gameObject.GetComponent <objectquality> (); objectDictionary = gameObject.GetComponent <objectDictionary> (); x = 0; }
// Use this for initialization void Start() { GameEngine = gameObject.GetComponent <game_engine> (); objDick = gameObject.GetComponent <objectDictionary> (); compareScript = this; newPostIDs = new List <string> (); }
// Use this for initialization void Start() { roll = 0; currentItem = poorItem; //really drive home that this script is refering to the thing you told it to refer to quality = gameObject.GetComponent <game_engine>(); }
void Start() { GameEngine = gameObject.GetComponent <game_engine> (); objDick = gameObject.GetComponent <objectDictionary> (); compareScript = gameObject.GetComponent <compare> (); Instance = this; }
void Start() { GameEngine = GameObject.FindGameObjectWithTag("GameController").GetComponent <game_engine>(); Debug.Log(tokenVal); scoreText = GameObject.Find("scoreText"); Debug.Log(scoreText); die = false; speed = 10; }
void Start() { GameEngine = gameObject.GetComponent <game_engine> (); Facebook = gameObject.GetComponent <fbInit> (); newDick = new Dictionary <string, float> (); //Debug.Log("1."+userName + " " + likes); //StartCoroutine(GetScores()); }
// Awake function from Unity's MonoBehavior void Awake() { start = false; newPost = true; GameEngine = gameObject.GetComponent <game_engine>(); ObjectGeneration = gameObject.GetComponent <objectDictionary> (); phpCommunication = gameObject.GetComponent <phpComm> (); facebookDict = new Dictionary <string, float> (); likePerPost = new Dictionary <string, float> (); postMessages = new Dictionary <string, string> (); perm = new List <string> () { "public_profile", "email", "user_friends", "user_posts" }; if (!FB.IsInitialized) { // Initialize the Facebook SDK FB.Init(internLogin); } }
// Use this for initialization void Start() { GameEngine = gameObject.GetComponent <game_engine>(); cubiclePos = cubicle.transform.position; }