void Start()
 {
     spriterenderer = GetComponent <SpriteRenderer>();
     physic         = GetComponent <Rigidbody2D>();
     game_control   = GameObject.FindGameObjectWithTag("game_control_TAG").GetComponent <game_control>();
     sounds         = GetComponents <AudioSource>();
     high_score     = PlayerPrefs.GetInt("save");
 }
예제 #2
0
	// Use this for initialization
	void Start () {
		controller = GameObject.FindGameObjectWithTag ("Controller").GetComponent<game_control> ();
		heading = Direction.N;
		//crosshair = GameObject.FindGameObjectWithTag ("crosshair").GetComponent<CrosshairControl>();
		Debug.Log (crosshair);
	}
예제 #3
0
    //end of reset feature
    void Awake()
    {
        if (control == null)
        {
            DontDestroyOnLoad(gameObject);
            control = this;

            //adding defaul data to mision catalog
            addmision(0, 1);
            addmision(1, 0);
            addmision(2, 0);
            addmision(3, 0);
            addmision(4, 0);
            addmision(5, 0);
            addmision(6, 0);
            addmision(7, 0);
            addmision(8, 0);
            addmision(9, 0);

            additem(0, 1, 100);
            additem(1, 1, 300);
            additem(2, 1, 50);
            additem(3, 1, 100);
            additem(4, 1, 500);
            additem(5, 1, 1000);
            additem(6, 1, 50);
            additem(7, 1, 50);
            additem(8, 1, 2000);
            additem(9, 1, 2000);
            catalogo_inventario[0].inventario = 3;
            catalogo_inventario[1].inventario = 1;
            catalogo_inventario[2].inventario = 3;

            catalogo_inventario[0].unlocked = 1;
            catalogo_inventario[2].unlocked = 1;
            catalogo_inventario[3].unlocked = 1;
            catalogo_inventario[4].unlocked = 1;
            catalogo_inventario[5].unlocked = 0;
            catalogo_inventario[6].unlocked = 0;
            catalogo_inventario[7].unlocked = 0;
            catalogo_inventario[8].unlocked = 0;
            catalogo_inventario[9].unlocked = 0;

            catalogo_orbes_misiones.Add(0, resetmsionorebsdata());
            catalogo_orbes_misiones.Add(1, resetmsionorebsdata());
            catalogo_orbes_misiones.Add(2, resetmsionorebsdata());
            catalogo_orbes_misiones.Add(3, resetmsionorebsdata());
            catalogo_orbes_misiones.Add(4, resetmsionorebsdata());


            idioma = "Esp";

            addmisioncalabozo(0, 1);

            Load_playerdata();
            load_idiomasetup();
            load_Espsetup();
            load_calabozodata();
            load_expdata();
            load_orbesdata();
        }
        else if (control != this)
        {
            Destroy(gameObject);
        }
    }