void Start() { if (destroyOnLoad) { Destroy(gameObject); } tileMaster = transform.parent.GetComponent <gameTiles> (); roadTiles = transform.parent.parent.Find("RoadTiles").gameObject; }
// Use this for initialization void Start() { Button placeRoadBtn = placeRoad.GetComponent <Button> (); placeRoadBtn.onClick.AddListener(placeRoadBool); Button confirmBtn = confirm.GetComponent <Button> (); confirmBtn.onClick.AddListener(buildMap); gameTilesGO = gameTileMaster.GetComponent <gameTiles> (); roadTilesGO = roadTileMaster.GetComponent <RoadTiles> (); }