public override void RespondToInput(gameNavigation controller, string[] seperatedWords) { Dictionary <string, string> fontDictionary = controller.interactableItems.FontSize(seperatedWords); if (fontDictionary != null) { controller.LogStringWithReturn(controller.VerbDictionary(fontDictionary, seperatedWords[0], seperatedWords[1])); } }
private void Awake() { controller = GetComponent <gameNavigation>(); //disable buttons buttonToUnlock1.interactable = false; buttonToUnlock2.interactable = false; buttonToUnlock3.interactable = false; }
public override void RespondToInput(gameNavigation controller, string[] seperatedWords) { controller.interactableItems.DisplayHelp(); }
public override void RespondToInput(gameNavigation controller, string[] seperatedWords) { controller.LogStringWithReturn(controller.VerbDictionary(controller.interactableItems.createDictionary, seperatedWords[0], seperatedWords[1])); }
private void Awake() { controller = GetComponent <gameNavigation>(); }
public override void RespondToInput(gameNavigation controller, string[] seperatedWords) { controller.commandNavigation.AttemptToCommand(seperatedWords[1]); }
public abstract void RespondToInput(gameNavigation controller, string[] seperatedWords);
public abstract bool DoActionResponse(gameNavigation controller);
void Awake() { controller = GetComponent <gameNavigation>(); inputField.onEndEdit.AddListener(AcceptStringInput); }