public Player(int X = 0, int Y = 0, gameElements Description = gameElements.Player, byte health = 5, direction direction = direction.Stop, int score = 0) : base(X, Y, Description, health, direction) { Description = gameElements.Player; Direction = direction.Stop; base.health = health; Score = 0; }
public Cell(gameElements Description, char Symbol = ' ', ConsoleColor FrontColor = ConsoleColor.White, ConsoleColor BackColor = ConsoleColor.Black) { description = Description; DefoultCellSettings(); }
public AnimateObject(int X, int Y, gameElements Description, byte health, direction direction) : base(X, Y, Description) { CellThatWasHere = gameElements.Empty; this.health = health; Direction = direction; }
public InanimateObjects(int X, int Y, gameElements Description) : base(X, Y, Description) { }
public GameObject(int x, int y, gameElements description) { X = x; Y = y; Description = description; }