예제 #1
0
        public override bool DoTask(GameServer gameServer, IProtocol message)
        {
            if (gameServer == null || message == null)
            {
                throw new ArgumentException("gameServer & message can not be null.");
            }

            if (_taskState == TaskState.Processing)
            {
                FSEyeResult result;
                switch (message.ProtocolId)
                {
                case (UInt16)ProtocolDef.g2e_openfile_def:
                    result = (FSEyeResult)((g2e_openfile)message).nRetCode;
                    if (result == FSEyeResult.fseye_success)
                    {
                        if (_fileStream == null)
                        {
                            try
                            {
                                if (_fileDownloadAutomation != null)
                                {
                                    //如果有Automation关联的话,则给下载文件的名字加前缀。
                                    string fileName = SystemConfig.Current.AdminServerUploadFileRootPath + gameServer.Id + "_" + gameServer.Name + "_" + _targetFileName;
                                    _fileStream = new FileStream(fileName, FileMode.OpenOrCreate, FileAccess.Write, FileShare.Read);
                                }
                                else
                                {
                                    _fileStream = new FileStream(SystemConfig.Current.AdminServerUploadFileRootPath + _targetFileName, FileMode.OpenOrCreate, FileAccess.Write, FileShare.Read);
                                }
                            }
                            catch (Exception)
                            {
                                if (_fileDownloadAutomation != null)
                                {
                                    _fileDownloadAutomation.FinishUnit(gameServer, false);
                                }
                                return(false);
                            }
                        }
                        //得到文件长度
                        _fileTotalLength = ((g2e_openfile)message).nFileLen;

                        if ((uint)_fileStream.Length > _fileTotalLength)
                        {
                            //错误 现有文件长度大于源文件 覆盖现有文件
                            _fileStream.SetLength(0);
                            _offset = 0;
                        }
                        if (_overWrite)
                        {
                            //覆盖
                            _fileStream.SetLength(0);
                            _offset = 0;
                        }
                        else
                        {
                            //续传
                            if (_fileStream.Length == _fileTotalLength)
                            {
                                //文件已经存在且完成
                                KProtocolHead protocol = new KProtocolHead();
                                protocol.ProtocolId = (ushort)ProtocolDef.e2g_closefile_def;
                                gameServer.SendMessage(protocol);
                                return(true);
                            }
                            else
                            {
                                _offset = (uint)_fileStream.Length;
                                _fileStream.Position = _fileStream.Length;
                            }
                        }

                        e2g_seekfile seekfile = new e2g_seekfile();
                        seekfile.bKeep   = 1;
                        seekfile.nOffset = _offset;

                        //TODO 没有处理发包失败的情况
                        gameServer.SendMessage(seekfile);
                        return(true);
                    }
                    else
                    {
                        //文件不存在?!
                        Stop(gameServer);
                        if (_fileDownloadAutomation != null)
                        {
                            _fileDownloadAutomation.FinishUnit(gameServer, false);
                        }
                        return(false);
                    }

                case (UInt16)ProtocolDef.g2e_seekfile_def:
                    result = (FSEyeResult)((g2e_seekfile)message).nRetCode;
                    if (result == FSEyeResult.fseye_success)
                    {
                        e2g_readfile protocol = new e2g_readfile();
                        protocol.nDataLen = 4000;
                        gameServer.SendMessage(protocol);
                        return(true);
                    }
                    else
                    {
                        //FSEyeResult.filetran_seek_err
                        //还有其他未知的错误
                        Stop(gameServer);
                        if (_fileDownloadAutomation != null)
                        {
                            _fileDownloadAutomation.FinishUnit(gameServer, false);
                        }
                        return(false);
                    }

                case (UInt16)ProtocolDef.g2e_readfile_def:
                    result = (FSEyeResult)((g2e_readfile)message).nRetCode;
                    if (result == FSEyeResult.fseye_success)
                    {
                        g2e_readfile receivedProtocol = message as g2e_readfile;

                        _fileStream.Write(receivedProtocol.szBuf, 0, (int)receivedProtocol.szBuf.Length);
                        _offset += (uint)receivedProtocol.szBuf.Length;

                        CompletePercentage = (float)_fileStream.Length / (float)_fileTotalLength;

                        if (CompletePercentage < 1)
                        {
                            if (_offset != _fileStream.Length)
                            {
                                //Guard端读文件偏移和本地写文件的偏移不同
                                e2g_seekfile seekProtocol = new e2g_seekfile();
                                seekProtocol.nOffset = (uint)_fileStream.Length;
                                gameServer.SendMessage(seekProtocol);
                            }
                            else
                            {
                                e2g_readfile readProtocol = new e2g_readfile();
                                readProtocol.nDataLen = 4000;
                                gameServer.SendMessage(readProtocol);
                            }
                        }
                        else
                        {
                            KProtocolHead protocol = new KProtocolHead();
                            protocol.ProtocolId = (ushort)ProtocolDef.e2g_closefile_def;
                            //TODO 没有处理发包失败的情况
                            gameServer.SendMessage(protocol);
                        }

                        return(true);
                    }
                    else
                    {
                        Stop(gameServer);
                        if (_fileDownloadAutomation != null)
                        {
                            _fileDownloadAutomation.FinishUnit(gameServer, false);
                        }
                        return(false);
                    }

                case (UInt16)ProtocolDef.g2e_closefile_def:
                    result = (FSEyeResult)((g2e_closefile)message).nRetCode;
                    if (result == FSEyeResult.fseye_success)
                    {
                        //TODO 添加关闭成功代码
                        Complete(gameServer);
                        return(true);
                    }
                    else
                    {
                        if (_fileDownloadAutomation != null)
                        {
                            _fileDownloadAutomation.FinishUnit(gameServer, false);
                        }
                        return(false);
                    }

                default:
                    break;
                }
            }
            else if (_taskState == TaskState.Aborting)
            {
                if (message.ProtocolId == (UInt16)ProtocolDef.g2e_closefile_def)
                {
                    _taskState = TaskState.Stopped;
                }

                return(true);
            }

            return(false);
        }
예제 #2
0
        /// <summary>
        /// 分发消息
        /// </summary>
        /// <param name="msgBuff">消息</param>
        private void Dispatch(GameServer server, byte[] msgBuff)
        {
            if (server == null || msgBuff == null)
            {
                return;
            }

            if (msgBuff.Length <= 2)
            {
                return;
            }


            ProtocolDef protocalId = (ProtocolDef)BitConverter.ToUInt16(msgBuff, 0);
            IProtocol   message    = null;

            switch (protocalId)
            {
                #region 文件管理
            case ProtocolDef.g2e_openfile_def:                    //打开文件
                message = new g2e_openfile();
                message.FromBytes(msgBuff);
                break;

            case ProtocolDef.g2e_seekfile_def:                    //移动到文件中的位置
                message = new g2e_seekfile();
                break;

            case ProtocolDef.g2e_writefile_def:                    //写入文件
                message = new g2e_writefile();
                break;

            case ProtocolDef.g2e_closefile_def:                    //关闭文件
                message = new g2e_closefile();
                break;

            case ProtocolDef.g2e_readfile_def:     //读文件
                message = new g2e_readfile();
                break;
                #endregion

                #region 游戏服务器信息
            case ProtocolDef.g2e_getcpubaseinfo_def:                    //取得CPU基本信息
                message = new g2e_getcpubaseinfo();
                break;

            case ProtocolDef.g2e_getcpuload_def:                    //取得CPU负载
                message = new g2e_getcpuload();
                break;

            case ProtocolDef.g2e_getdiskinfo_def:                    //取得磁盘信息
                message = new g2e_getdiskinfo();
                break;

            case ProtocolDef.g2e_getmeminfo_def:                    //取得内存信息
                message = new g2e_getmeminfo();
                break;

            case ProtocolDef.g2e_getprocinfo_def:                    //取得进程信息
                message = new g2e_getprocinfo();
                break;

            case ProtocolDef.g2e_getcardload_def:                    //取得网卡负载
                message = new g2e_getcardload();
                break;

            case ProtocolDef.g2e_getnetinfo_def:                    //取得网卡信息
                message = new g2e_getnetinfo();
                break;

            case ProtocolDef.g2e_getpluginfo_def:    //取得插件信息
                message = new g2e_getpluginfo();
                break;
                #endregion

                #region 其他
            case ProtocolDef.g2e_ping_def:                    //Ping
                message = new KProtocolHead();
                break;

            case ProtocolDef.g2e_exesql_def:
                message = new g2e_exesql();
                break;

            case ProtocolDef.g2e_exesyscmd_def:
                message = new g2e_exesyscmd();
                break;

            case ProtocolDef.g2e_GetGuardDir_def:
                message = new g2e_GetGuardDir();
                break;

            case ProtocolDef.g2e_switchmode_def:
                message = new KProtocolHead();
                break;

            case ProtocolDef.g2e_config_def:
                message = new KProtocolHead();
                break;

            case ProtocolDef.g2e_updateserver_def:
                message = new g2e_updateserver();
                break;

            case ProtocolDef.g2e_ftpdownload_def:
                message = new g2e_ftpdownload();
                break;

            case ProtocolDef.g2e_serverpid_def:
                message = new g2e_server_pid();
                break;
                #endregion

                #region 与游戏的通讯

            case ProtocolDef.l2e_header_def:
            {
                if (msgBuff.Length <= 4)
                {
                    return;
                }
                ProtocolDef subProtocolId = (ProtocolDef)BitConverter.ToUInt16(msgBuff, 4);

                switch (subProtocolId)
                {
                // ahpho
                case ProtocolDef.l2e_update_custom_info_def:
                    message = new l2e_update_custom_info();
                    break;

                case ProtocolDef.l2e_PlayerCount_def:
                    message = new l2e_PlayerCount();
                    break;

                case ProtocolDef.l2e_ExeGMCmd_def:
                    message = new l2e_ExeGMCmd();
                    break;

                case ProtocolDef.l2e_GetBasicInfo_def:
                    message = new l2e_GetBasicInfo();
                    break;

                case ProtocolDef.l2e_Who_def:
                    message = new l2e_Who();
                    break;

                case ProtocolDef.l2e_GetGlobalVariable_def:
                    message = new l2e_GetGlobalVariable();
                    break;

                case ProtocolDef.l2e_GetGameStartTime_def:
                    message = new l2e_GetGameStartTime();
                    break;

                case ProtocolDef.l2e_ReportError_def:
                    message = new l2e_ReportError();
                    break;

                case ProtocolDef.l2e_info_def:
                    message = new l2e_info();
                    break;

                case ProtocolDef.l2e_info_large_def:
                    message = new l2e_info_large();
                    break;

                case ProtocolDef.l2e_ping_def:
                    message = new KSubProtocolHead();
                    break;

                default:
                    throw new Exception("收到未在MessageEngine中注册的协议包");
                }
            }
            break;
                #endregion

            default:
                //TODO 记录没有出现过的协议包,开发阶段抛出异常
                throw new Exception("收到未在MessageEngine中注册的协议包");
            }

            if (server != null && message != null)
            {
                message.FromBytes(msgBuff);
                AdminServer.TheInstance.GameServerManager.ProcessMessage(server, message);
            }
        }
예제 #3
0
		/// <summary>
		/// 分发消息
		/// </summary>
		/// <param name="msgBuff">消息</param>
		private void Dispatch(GameServer server, byte[] msgBuff)
		{
			if (server == null || msgBuff == null)
				return;

            if (msgBuff.Length <= 2)
            {
                return;
            }


			ProtocolDef protocalId = (ProtocolDef)BitConverter.ToUInt16(msgBuff, 0);
			IProtocol message = null;
			switch (protocalId)
			{
				#region 文件管理
				case ProtocolDef.g2e_openfile_def://打开文件
                    message = new g2e_openfile();
                    message.FromBytes(msgBuff);
					break;
				case ProtocolDef.g2e_seekfile_def://移动到文件中的位置
					message = new g2e_seekfile();
					break;
				case ProtocolDef.g2e_writefile_def://写入文件
					message = new g2e_writefile();
					break;
				case ProtocolDef.g2e_closefile_def://关闭文件
					message = new g2e_closefile();
					break;
                case ProtocolDef.g2e_readfile_def: //读文件
                    message = new g2e_readfile();
                    break;
				#endregion

				#region 游戏服务器信息
				case ProtocolDef.g2e_getcpubaseinfo_def://取得CPU基本信息
					message = new g2e_getcpubaseinfo();
					break;
				case ProtocolDef.g2e_getcpuload_def://取得CPU负载
					message = new g2e_getcpuload();
					break;
				case ProtocolDef.g2e_getdiskinfo_def://取得磁盘信息
                    message = new g2e_getdiskinfo();
					break;
				case ProtocolDef.g2e_getmeminfo_def://取得内存信息
                    message = new g2e_getmeminfo();
					break;
				case ProtocolDef.g2e_getprocinfo_def://取得进程信息
                    message = new g2e_getprocinfo();
					break;
				case ProtocolDef.g2e_getcardload_def://取得网卡负载
                    message = new g2e_getcardload();					
					break;
				case ProtocolDef.g2e_getnetinfo_def://取得网卡信息
                    message = new g2e_getnetinfo();
					break;
                case ProtocolDef.g2e_getpluginfo_def://取得插件信息
                    message = new g2e_getpluginfo();
                    break;				
				#endregion

				#region 其他
				case ProtocolDef.g2e_ping_def://Ping
                    message = new KProtocolHead();
                    break;
				case ProtocolDef.g2e_exesql_def:
					message = new g2e_exesql();
					break;
				case ProtocolDef.g2e_exesyscmd_def:
					message = new g2e_exesyscmd();
					break;
				case ProtocolDef.g2e_GetGuardDir_def:
					message = new g2e_GetGuardDir();
					break;
				case ProtocolDef.g2e_switchmode_def:
					message = new KProtocolHead();
					break;
				case ProtocolDef.g2e_config_def:
					message = new KProtocolHead();
					break;
                case ProtocolDef.g2e_updateserver_def:
                    message = new g2e_updateserver();
                    break;
                case ProtocolDef.g2e_ftpdownload_def:
                    message = new g2e_ftpdownload();
                    break;
                case ProtocolDef.g2e_serverpid_def:
                    message = new g2e_server_pid();
                    break;                        
				#endregion

				#region 与游戏的通讯
			
                case ProtocolDef.l2e_header_def:
                    {
                        if (msgBuff.Length <= 4)
                            return;
                        ProtocolDef subProtocolId = (ProtocolDef)BitConverter.ToUInt16(msgBuff, 4);

                        switch (subProtocolId)
                        {
                            // ahpho
                            case ProtocolDef.l2e_update_custom_info_def:
                                message = new l2e_update_custom_info();
                                break;
                            case ProtocolDef.l2e_PlayerCount_def:
                                message = new l2e_PlayerCount();
                                break;
                            case ProtocolDef.l2e_ExeGMCmd_def:
                                message = new l2e_ExeGMCmd();
                                break;
                            case ProtocolDef.l2e_GetBasicInfo_def:
                                message = new l2e_GetBasicInfo();
                                break;
                            case ProtocolDef.l2e_Who_def:
                                message = new l2e_Who();
                                break;
                            case ProtocolDef.l2e_GetGlobalVariable_def:
                                message = new l2e_GetGlobalVariable();
                                break;
                            case ProtocolDef.l2e_GetGameStartTime_def:
                                message = new l2e_GetGameStartTime();
                                break;
                            case ProtocolDef.l2e_ReportError_def:
                                message = new l2e_ReportError();
                                break;
                            case ProtocolDef.l2e_info_def:
                                message = new l2e_info();
                                break;
                            case ProtocolDef.l2e_info_large_def:
                                message = new l2e_info_large();
                                break;
                            case ProtocolDef.l2e_ping_def:
                                message = new KSubProtocolHead();
                                break;
                            default:
                                throw new Exception("收到未在MessageEngine中注册的协议包");
                        }
                    }
                    break;
				#endregion

				default:
					//TODO 记录没有出现过的协议包,开发阶段抛出异常
					throw new Exception("收到未在MessageEngine中注册的协议包");
			}

			if (server != null && message != null)
			{
                message.FromBytes(msgBuff);
				AdminServer.TheInstance.GameServerManager.ProcessMessage(server, message);
			}
		}