/// <summary> /// Fetches User objects from in-memory cache or remote server or database. /// </summary> public static Dictionary <string, User> FetchById(SortedSet <string> values, funapi.LockType lock_type = funapi.LockType.kWriteLock) { // TODO(seunghyun): remove unnecessary casting, boxing and unboxing for SortedSet values. SortedSet <object> values2 = new SortedSet <object>(); foreach (object v in values) { values2.Add(v); } Dictionary <object, funapi.Object> objects = funapi.Object.FetchByKey("User", "Id", values2, lock_type); Dictionary <string, User> objects2 = new Dictionary <string, User>(); foreach (KeyValuePair <object, funapi.Object> v in objects) { User obj = null; if (v.Value != null) { obj = (User)v.Value.GetWrapperObject(typeof(User)); } objects2.Add((string)v.Key, obj); } return(objects2); }
/// <summary> /// Fetches User object from in-memory cache or remote server or database. /// </summary> public static User FetchById(string value, funapi.LockType lock_type = funapi.LockType.kWriteLock) { funapi.Object obj = funapi.Object.FetchByKey("User", "Id", value, lock_type); if (obj == null) { return(null); } return((User)obj.GetWrapperObject(typeof(User))); }
/// <summary> /// Fetches User object from in-memory cache or remote server or database. /// </summary> public static User Fetch(System.Guid object_id, funapi.LockType lock_type = funapi.LockType.kWriteLock) { funapi.Object obj = funapi.Object.FetchById("User", object_id, lock_type); if (obj == null) { return(null); } return((User)obj.GetWrapperObject(typeof(User))); }
/// <summary> /// Fetches User object randomly from in-memory cache or remote server or database. /// </summary> public static List <User> FetchRandomly(ulong count, funapi.LockType lock_type = funapi.LockType.kWriteLock) { List <funapi.Object> objects = funapi.Object.FetchRandomly("User", count, lock_type); List <User> objects2 = new List <User>(); foreach (funapi.Object v in objects) { User obj = (User)v.GetWrapperObject(typeof(User)); objects2.Add(obj); } return(objects2); }
/// <summary> /// Makes the object accessible in the current event. /// </summary> public bool Refresh(funapi.LockType lock_type) { if (IsFresh() && object_.LockType >= lock_type) { return(true); } funapi.Object obj = funapi.Object.FetchById("User", Id, lock_type); if (obj == null) { return(false); } object_ = obj; return(true); }
/// <summary> /// Fetches User objects from in-memory cache or remote server or database. /// </summary> public static Dictionary <System.Guid, User> Fetch(SortedSet <System.Guid> object_ids, funapi.LockType lock_type = funapi.LockType.kWriteLock) { Dictionary <System.Guid, funapi.Object> objects = new Dictionary <System.Guid, funapi.Object> (); funapi.Object.FetchById("User", object_ids, lock_type, objects); Dictionary <System.Guid, User> objects2 = new Dictionary <System.Guid, User>(); foreach (KeyValuePair <System.Guid, funapi.Object> v in objects) { User obj = null; if (v.Value != null) { obj = (User)v.Value.GetWrapperObject(typeof(User)); } objects2.Add(v.Key, obj); } return(objects2); }