public void setCharacterStats(PlayerStats mainCharStats, friend1Stats friend1CharStats, friend2Stats friend2CharStats, friend3Stats friend3CharStats) { this.mainCharStats = mainCharStats; this.friend1CharStats = friend1CharStats; this.friend2CharStats = friend2CharStats; this.friend3CharStats = friend3CharStats; //mainChar mainCharLevel = mainCharStats.getsetPlayerLvl; mainCharExperience = mainCharStats.getsetPlayerXP; mainCharExperienceToNextLevel = mainCharStats.getsetXPToNextLevelup; //friend 1 friend1Level = friend1CharStats.getsetLvl; friend1Experience = friend1CharStats.getsetExp; friend1ExperienceToNextLevel = friend1CharStats.getsetExpToNextLevel; //friend 2 friend2Level = friend2CharStats.getsetLvl; friend2Experience = friend2CharStats.getsetExp; friend2ExperienceToNextLevel = friend2CharStats.getsetExpToNextLevel; //friend 3 friend3Level = friend3CharStats.getsetLvl; friend3Experience = friend3CharStats.getsetExp; friend3ExperienceToNextLevel = friend3CharStats.getsetExpToNextLevel; }
private void Awake() { this.buttons = GameManager.instance.battleButtons; this.inventory = GameManager.instance.inventory; this.partyMember = GameManager.instance.party; this.playerStats = GameManager.instance.playerStats; this.friendOneStats = GameManager.instance.friend1CharStats; this.friendTwoStats = GameManager.instance.friend2CharStats; this.friendThreeStats = GameManager.instance.friend3CharStats; this.battleStates = GameManager.instance.battleStates; this.actionSelect = GameManager.instance.actionSelect; }
private void Awake() { this.state = GameManager.instance.pauseState; this.playerStats = GameManager.instance.playerStats; this.friend1 = GameManager.instance.friend1CharStats; this.friend2 = GameManager.instance.friend2CharStats; this.friend3 = GameManager.instance.friend3CharStats; this.itemSelect = GameManager.instance.itemSelect; this.mcEquipment = GameManager.instance.mcEquipment; this.memOneEquipment = GameManager.instance.memOneEquipment; this.memTwoEquipment = GameManager.instance.memTwoEquipment; this.memThreeEquipment = GameManager.instance.memThreeEquipment; }