예제 #1
0
        public string FormInsert(string name, string description, DateTime?createdAt, int?createdBy)
        {
            try
            {
                forms insert = new forms();
                insert.name        = name;
                insert.description = description;
                insert.createdAt   = createdAt;
                insert.createdBy   = createdBy;

                db.forms.Add(insert);
                int result = db.SaveChanges();
                if (result > 0)
                {
                    return("Kayıt başarılı");
                }
                else
                {
                    return("Kayıt yapılamadı");
                }
            }
            catch (Exception)
            {
                return("Hata oluştu");
            }
        }
예제 #2
0
    protected virtual void changeForm(forms form)
    {
        currentForm = form;

        try
        {
            GameObject.Find("AudioManager").GetComponent <AudioManager>().RandomizeSfx(popSound1, popSound2, popSound3, popSound4);
        }
        catch
        { }

        try
        {
            Physics2D.IgnoreCollision(GetComponent <Collider2D>(), GameObject.Find("Fire").GetComponent <Collider2D>(), false);
        }
        catch
        { }

        if (currentForm == forms.Water)
        {
            moveSpeed  = 9;
            jumpHeight = 350;

            GetComponent <SpriteRenderer>().sprite = waterSprite;
            rightBullet = Resources.Load("RightWaterBullet") as GameObject;
            leftBullet  = Resources.Load("LeftWaterBullet") as GameObject;
            shootSound  = waterPulseSound;
            maxNbJumps  = 1;
        }
        if (currentForm == forms.Air)
        {
            moveSpeed  = 12;
            jumpHeight = 350;

            GetComponent <SpriteRenderer>().sprite = airSprite;
            rightBullet = Resources.Load("RightAirBullet") as GameObject;
            leftBullet  = Resources.Load("LeftAirBullet") as GameObject;
            shootSound  = waterPulseSound;
            maxNbJumps  = 2;
        }
        if (currentForm == forms.Fire)
        {
            moveSpeed  = 9;
            jumpHeight = 350;

            try
            {
                Physics2D.IgnoreCollision(GetComponent <Collider2D>(), GameObject.Find("Fire").GetComponent <Collider2D>());
            }
            catch
            {
            }

            GetComponent <SpriteRenderer>().sprite = fireSprite;
            rightBullet = Resources.Load("RightFireBullet") as GameObject;
            leftBullet  = Resources.Load("LeftFireBullet") as GameObject;
            shootSound  = fireballSound;
            maxNbJumps  = 1;
        }
        if (currentForm == forms.Earth)
        {
            moveSpeed  = 5;
            jumpHeight = 200;

            GetComponent <SpriteRenderer>().sprite = earthSprite;
            maxNbJumps = 1;
        }
        if (isGrounded)
        {
            jumpsRemaining = maxNbJumps;
        }
    }
    void changeForm(forms form)
    {
        currentForm = form;

        try
        {
            Physics2D.IgnoreCollision(GetComponent <Collider2D>(), GameObject.Find("Fire").GetComponent <Collider2D>(), false);
        }
        catch
        {
        }

        if (currentForm == forms.Water)
        {
            moveSpeed  = 9;
            jumpHeight = 350;

            GetComponent <SpriteRenderer>().sprite = waterSprite;
            rightBullet = Resources.Load("RightWaterBullet") as GameObject;
            leftBullet  = Resources.Load("LeftWaterBullet") as GameObject;
            maxNbJumps  = 1;
        }
        if (currentForm == forms.Air)
        {
            moveSpeed  = 12;
            jumpHeight = 350;

            GetComponent <SpriteRenderer>().sprite = airSprite;
            rightBullet = Resources.Load("RightAirBullet") as GameObject;
            leftBullet  = Resources.Load("LeftAirBullet") as GameObject;
            maxNbJumps  = 2;
        }
        if (currentForm == forms.Fire)
        {
            moveSpeed  = 9;
            jumpHeight = 350;

            try
            {
                Physics2D.IgnoreCollision(GetComponent <Collider2D>(), GameObject.Find("Fire").GetComponent <Collider2D>());
            }
            catch
            {
            }

            GetComponent <SpriteRenderer>().sprite = fireSprite;
            rightBullet = Resources.Load("RightFireBullet") as GameObject;
            leftBullet  = Resources.Load("LeftFireBullet") as GameObject;
            maxNbJumps  = 1;
        }
        if (currentForm == forms.Earth)
        {
            moveSpeed  = 5;
            jumpHeight = 200;

            GetComponent <SpriteRenderer>().sprite = earthSprite;
            maxNbJumps = 1;
        }
        if (isGrounded)
        {
            jumpsRemaining = maxNbJumps;
        }
    }
예제 #4
0
 public Login(forms.Main main)
 {
     InitializeComponent();
     this.main = main;
 }