예제 #1
0
 buffer[((uint)y, (uint)(x + 1) * 2 + offset)]     = '█'.WithColors(foreground: PlayComponent.PieceColorMap[nextPiece]);
예제 #2
0
 buffer[((uint)y - 20, (uint)x * 2)]     = '\u2591'.WithColors(foreground: PieceColorMap[game.Floating.Value.piece]);