예제 #1
0
 private void OnTriggerExit2D(Collider2D collision)
 {
     Debug.Log("Leaving the Water");
     if (collision.gameObject.CompareTag("Player"))
     {
         followMe fm = collision.gameObject.GetComponent <followMe>();
         fm.Boost(false);
     }
 }
예제 #2
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     Debug.Log("Walking on Water");
     if (collision.gameObject.CompareTag("Player"))
     {
         followMe fm = collision.gameObject.GetComponent <followMe>();
         fm.Boost(true);
     }
 }