private void OnTriggerExit2D(Collider2D collision) { Debug.Log("Leaving the Water"); if (collision.gameObject.CompareTag("Player")) { followMe fm = collision.gameObject.GetComponent <followMe>(); fm.Boost(false); } }
private void OnTriggerEnter2D(Collider2D collision) { Debug.Log("Walking on Water"); if (collision.gameObject.CompareTag("Player")) { followMe fm = collision.gameObject.GetComponent <followMe>(); fm.Boost(true); } }