public void float4_shuffle_burst() { FunctionPointer<float4_shuffle.TestFunction> testFunction = BurstCompiler.CompileFunctionPointer<float4_shuffle.TestFunction>(float4_shuffle.BurstTestFunction); var args = new float4_shuffle.Arguments(); args.Init(); var burstSampleGroup = new SampleGroup("Burst", SampleUnit.Microsecond); Measure.Method(() => { testFunction.Invoke(ref args); }) .SampleGroup(burstSampleGroup) .WarmupCount(1) .MeasurementCount(10) .Run(); args.Dispose(); }
public void float4_shuffle_mono() { float4_shuffle.TestFunction testFunction = float4_shuffle.MonoTestFunction; var args = new float4_shuffle.Arguments(); args.Init(); var monoSampleGroup = new SampleGroup("Mono", SampleUnit.Microsecond); Measure.Method(() => { testFunction.Invoke(ref args); }) .SampleGroup(monoSampleGroup) .WarmupCount(1) .MeasurementCount(10) .Run(); args.Dispose(); }