예제 #1
0
 public static Vector3 AngleLinearSmooth(Vector3 source, Vector3 dest, float value)
 {
     dest -= source;
     if (!dest.AngleClampAndNormalize())
     {
         return(Vector3.Invalid);
     }
     dest /= value;
     if (!dest.AngleClampAndNormalize())
     {
         return(Vector3.Invalid);
     }
     dest += source;
     if (!dest.AngleClampAndNormalize())
     {
         return(Vector3.Invalid);
     }
     return(dest);
 }