// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Z)) { health.CurrentVal -= 10; } if (Input.GetKeyDown(KeyCode.X)) { health.CurrentVal += 10; } GameObject flaregun = GameObject.Find("flaregun"); flaregun gunscript = flaregun.GetComponent <flaregun>(); ammo.CurrentVal = gunscript.currentRound; if (Input.GetKeyDown(KeyCode.B)) { ammo.CurrentVal -= 1; } if (Input.GetKeyDown(KeyCode.R)) { ammo.CurrentVal = 5; } if (Input.GetKeyDown(KeyCode.Alpha1)) { water.color = new Color(0.392f, 0.392f, 0.392f, 1); fire.color = new Color(1, 1, 1, 1); earth.color = new Color(0.392f, 0.392f, 0.392f, 1); ammo.CurrentVal = 5; } if (Input.GetKeyDown(KeyCode.Alpha2)) { water.color = new Color(1, 1, 1, 1); fire.color = new Color(0.392f, 0.392f, 0.392f, 1); earth.color = new Color(0.392f, 0.392f, 0.392f, 1); ammo.CurrentVal = 5; } if (Input.GetKeyDown(KeyCode.Alpha3)) { water.color = new Color(0.392f, 0.392f, 0.392f, 1); fire.color = new Color(0.392f, 0.392f, 0.392f, 1); earth.color = new Color(1, 1, 1, 1); ammo.CurrentVal = 5; } }
// Use this for initialization void Start() { flaregun = GameObject.Find("flaregun"); flare = flaregun.GetComponent<flaregun>(); }
// Use this for initialization void Start() { flaregun = GameObject.Find("flaregun"); flare = flaregun.GetComponent <flaregun>(); }