예제 #1
0
    // Use this for initialization
    void Start()
    {
        int currentfishcounter = 0;

        while (currentfishcounter < fishCount)
        {
            Vector3    fishPosition = Random.insideUnitSphere * 100f;
            fishscript newFish      = Instantiate(fishBlueprint, fishPosition, Quaternion.identity) as fishscript;
            fishlist.Add(newFish);
            currentfishcounter++;
        }
    }
예제 #2
0
    // Use this for initialization

    void Start()
    {
        int currentfishcounter = 0;

        while (currentfishcounter < fishCount)
        {
            randomNum = Random.Range(0, 100);
            if (randomNum < 50)
            {
                Vector3    fishPosition = Random.insideUnitSphere * 20f;
                fishscript newFish      = Instantiate(fishBlueprint, fishPosition, Quaternion.identity) as fishscript;
                fishlist.Add(newFish);
                currentfishcounter++;
            }
            else
            {
                Vector3    fishPosition = Random.insideUnitSphere * 20f;
                fishscript newFish      = Instantiate(fishBlueprint2, fishPosition, Quaternion.identity) as fishscript;
                fishlist.Add(newFish);
                currentfishcounter++;
            }
        }
    }