void Start() { agent = GetComponent <NavMeshAgent>(); gun = GetComponent <fireGun>(); agent.Warp(gameObject.transform.position); target = GameObject.FindGameObjectWithTag("Finish").transform; agent.SetDestination(target.position); }
void Start() { fireGunRef = FindObjectOfType <fireGun>(); playerConRef = FindObjectOfType <PlayerController>(); enemySpawnRef = FindObjectOfType <EnemySpawn>(); enemyHealth = 2; enemMaterial = enemySpawnRef.enemyMaterialName; this.gameObject.tag = "enemy"; enemEarRef = enemySpawnRef.enemyEar; enemEarRef1 = enemySpawnRef.enemyEar1; }
void PickUp() { Destroy(heldWeapon); fireGunRef = FindObjectOfType <fireGun>(); heldWeapon = lastInMit; lastInMit.transform.SetParent(hand); lastInMit.transform.localPosition = Vector3.zero; lastInMit.transform.localRotation = Quaternion.identity; holdingWeapon = true; heldWeaponRB = heldWeapon.GetComponent <Rigidbody>(); heldWeaponRB.constraints = RigidbodyConstraints.FreezeAll; }