private void CheckPosition(fieldPositions _pos) { Vector3 pos = _Camera.WorldToScreenPoint(_FieldInfo.GetPosition((int)_pos)); float _x = pos.x; float _y = Camera.main.pixelHeight - pos.y; if(Util.MouseOn(_x - 40.0f, _y - 40, 80.0f, 140.0f, Input.mousePosition)) { _CardAttached.GetGameObject().transform.position = _FieldInfo.GetPosition((int)_pos); _CardAttached.pos = _pos; } }
public void ActiveLockEffect(fieldPositions pos) { Debug.Log("" + pos); Vector3 newVector = new Vector3(0.0f, 0.0f, 0.0f); if(pos == fieldPositions.FRONT_GUARD_LEFT) newVector = new Vector3(-25.30901f, -19.16035f, -13.45249f); else if(pos == fieldPositions.VANGUARD_CIRCLE) newVector = new Vector3(-16.44314f, -19.1047f, -13.18696f); else if(pos == fieldPositions.FRONT_GUARD_RIGHT) newVector = new Vector3(-7.641356f, -19.1047f, -13.18696f); else if(pos == fieldPositions.REAR_GUARD_CENTER) newVector = new Vector3(-16.42526f, -19.1047f, -22.72871f); else if(pos == fieldPositions.REAR_GUARD_LEFT) newVector = new Vector3(-25.23825f, -19.1047f, -22.72871f); else if(pos == fieldPositions.REAR_GUARD_RIGHT) newVector = new Vector3(-7.890007f, -19.1047f, -22.75553f); else if(pos == fieldPositions.ENEMY_FRONT_LEFT) newVector = new Vector3(-7.404234f, -19.1047f, 5.36107f); else if(pos == fieldPositions.ENEMY_VANGUARD) newVector = new Vector3(-16.44624f, -19.1047f, 5.36107f); else if(pos == fieldPositions.ENEMY_REAR_CENTER) newVector = new Vector3(-16.44624f, -19.1047f, 14.68424f); else if(pos == fieldPositions.ENEMY_REAR_LEFT) newVector = new Vector3(-7.624998f, -19.1047f, 14.91637f); else if(pos == fieldPositions.ENEMY_REAR_RIGHT) newVector = new Vector3(-25.14756f, -19.1047f, 14.91637f); else if(pos == fieldPositions.ENEMY_FRONT_RIGHT) newVector = new Vector3(-25.14756f, -19.1047f, 5.720847f); lockObject = (Transform)Instantiate(lockEffect, newVector, Quaternion.identity); }
public static bool CheckPosition(fieldPositions _pos) { Camera _Camera = (Camera)GameObject.FindGameObjectWithTag("MainCamera").GetComponent("Camera"); Vector3 pos; if(!Util.IsEnemyPosition(_pos)) { pos = _Camera.WorldToScreenPoint(Gameplay.fieldInfo.GetPosition((int)_pos)); } else { pos = _Camera.WorldToScreenPoint(Gameplay.EnemyFieldInfo.GetPosition((int)Util.TransformToEquivalentEnemyPosition(_pos))); } float _x = pos.x; float _y = Camera.main.pixelHeight - pos.y; if(Util.MouseOn(_x - 40.0f, _y - 80, 80.0f, 120, Input.mousePosition)) { return true; } return false; }
/** * Returns true if the RC or VC is blocked. False otherwise. */ public bool IsBlocked(fieldPositions p) { return _AuxBool20Array[(int)p]; }
public void MoveToSoul(fieldPositions pos) { Card CardToMove = null; CardToMove = GetCardAt(pos); AddToSoul(CardToMove); Vector3 newPosition = fieldInfo.GetPosition((int)fieldPositions.VANGUARD_CIRCLE) + new Vector3(0, -0.01f, 0); CardToMove.GoTo(newPosition.x, newPosition.z); }
public void MoveToOpenRC(Card c, fieldPositions p) { Game.SendPacket(GameAction.MOVE_TO_OPENRC, (int)c.pos, (int)p, 0); Game.field.ClearZone(c.pos); c.pos = p; if(p == fieldPositions.FRONT_GUARD_LEFT) Game.field.Left_Front = c; else if(p == fieldPositions.FRONT_GUARD_RIGHT) Game.field.Right_Front = c; else if(p == fieldPositions.REAR_GUARD_CENTER) Game.field.Center_Rear = c; else if(p == fieldPositions.REAR_GUARD_RIGHT) Game.field.Right_Rear = c; else if(p == fieldPositions.REAR_GUARD_LEFT) Game.field.Left_Rear = c; Vector3 newVector = Game.field.fieldInfo.GetPosition((int)p); c.GoTo(newVector.x, newVector.z); }
public fieldPositions GetSameColumPosition(fieldPositions p) { if(p == fieldPositions.VANGUARD_CIRCLE) return fieldPositions.REAR_GUARD_CENTER; if(p == fieldPositions.FRONT_GUARD_LEFT) return fieldPositions.REAR_GUARD_LEFT; if(p == fieldPositions.FRONT_GUARD_RIGHT) return fieldPositions.REAR_GUARD_RIGHT; if(p == fieldPositions.REAR_GUARD_LEFT) return fieldPositions.FRONT_GUARD_LEFT; if(p == fieldPositions.REAR_GUARD_RIGHT) return fieldPositions.FRONT_GUARD_RIGHT; if(p == fieldPositions.REAR_GUARD_CENTER) return fieldPositions.VANGUARD_CIRCLE; return fieldPositions.DECK_ZONE; }
public Card GetCardAt(fieldPositions p) { return Game.field.GetCardAt(p); }
public bool ExistsBackUnitSameColumn(fieldPositions pos) { if(pos == fieldPositions.VANGUARD_CIRCLE) { return (Game.enemyField.Center_Rear != null); } if(pos == fieldPositions.FRONT_GUARD_LEFT) { return (Game.enemyField.Right_Rear != null); } if(pos == fieldPositions.FRONT_GUARD_RIGHT) { return (Game.enemyField.Left_Rear != null); } return false; }
bool IsPlayerPosition(fieldPositions p) { return IsRearGuard(p) || p == fieldPositions.VANGUARD_CIRCLE; }
public void SendPacket(GameAction action, fieldPositions pos, int num, string str) { if(PlayerVariables.bPlayingOnServer) { networkView.RPC("SendInformationToOpponent_Server", RPCMode.Server, 0, (int)action, (int)pos, num, str, 0, Network.player); } else { networkView.RPC("SendInformationToOpponent", opponent, 0, (int)action, (int)pos, num, str, 0); } }
public void SendPacket(GameAction action, CardIdentifier cardID, fieldPositions pos) { if(PlayerVariables.bPlayingOnServer) { networkView.RPC("SendInformationToOpponent_Server", RPCMode.Server, (int)cardID, (int)action, (int)pos, 0, "", 0, Network.player); } else { networkView.RPC("SendInformationToOpponent", opponent, (int)cardID, (int)action, (int)pos, 0, "", 0); } }
public Card GetCardAt(fieldPositions pos) { if(pos == fieldPositions.FRONT_GUARD_LEFT) return Left_Front; else if(pos == fieldPositions.FRONT_GUARD_RIGHT) return Right_Front; else if(pos == fieldPositions.REAR_GUARD_CENTER) return Center_Rear; else if(pos == fieldPositions.REAR_GUARD_LEFT) return Left_Rear; else if(pos == fieldPositions.REAR_GUARD_RIGHT) return Right_Rear; else if(pos == fieldPositions.VANGUARD_CIRCLE) return Vanguard; else return null; }
public void ClearZone(fieldPositions pos) { if(pos == fieldPositions.FRONT_GUARD_LEFT) Left_Front = null; if(pos == fieldPositions.FRONT_GUARD_RIGHT) Right_Front = null; if(pos == fieldPositions.REAR_GUARD_CENTER) { Center_Rear = null; } if(pos == fieldPositions.REAR_GUARD_RIGHT) { Right_Rear = null; } if(pos == fieldPositions.REAR_GUARD_LEFT) { Left_Rear = null; } }
public void CheckAbilitiesExcept(fieldPositions pos, CardState cs, Card effectOwner = null) { if(Vanguard != null && pos != fieldPositions.VANGUARD_CIRCLE) { Vanguard.CheckAbilities(cs, effectOwner); } if(Left_Front != null && pos != fieldPositions.FRONT_GUARD_LEFT) { Left_Front.CheckAbilities(cs, effectOwner); } if(Right_Front != null && pos != fieldPositions.FRONT_GUARD_RIGHT) { Right_Front.CheckAbilities(cs, effectOwner); } if(Center_Rear != null && pos != fieldPositions.REAR_GUARD_CENTER) { Center_Rear.CheckAbilities(cs, effectOwner); } if(Left_Rear != null && pos != fieldPositions.REAR_GUARD_LEFT) { Left_Rear.CheckAbilities(cs, effectOwner); } if(Right_Rear != null && pos != fieldPositions.REAR_GUARD_RIGHT) { Right_Rear.CheckAbilities(cs, effectOwner); } }
public void Call(Card card, fieldPositions pos) { _Game.SendGameChatMessage(card.name + ", Call!", ChatTab.GAME); _Game.UnitsCalled.Add(card); _Game.LastCall = card; //Reseting current status. ResetCard(card); card._Coord = CardCoord.FIELD; card.pos = pos; if(pos == fieldPositions.FRONT_GUARD_LEFT) { if(Left_Front != null) { AddToDropZone(RemoveFrom(pos)); } Left_Front = card; Left_Front.GetGameObject().transform.position = fieldInfo.GetPosition((int)fieldPositions.FRONT_GUARD_LEFT); Left_Front.GetGameObject().transform.eulerAngles = fieldInfo.GetCardRotation(); FrontLeftPower.text = card.GetPower() + ""; } else if(pos == fieldPositions.FRONT_GUARD_RIGHT) { if(Right_Front != null) { Debug.Log("Adding to DropZone"); AddToDropZone(RemoveFrom(pos)); } Right_Front = card; Right_Front.GetGameObject().transform.position = fieldInfo.GetPosition((int)fieldPositions.FRONT_GUARD_RIGHT); Right_Front.GetGameObject().transform.eulerAngles = fieldInfo.GetCardRotation(); FrontRightPower.text = card.GetPower() + ""; } else if(pos == fieldPositions.REAR_GUARD_CENTER) { if(Center_Rear != null) AddToDropZone(RemoveFrom(pos)); Center_Rear = card; Center_Rear.GetGameObject().transform.position = fieldInfo.GetPosition((int)fieldPositions.REAR_GUARD_CENTER); Center_Rear.GetGameObject().transform.eulerAngles = fieldInfo.GetCardRotation(); RearCenterPower.text = card.GetPower() + ""; } else if(pos == fieldPositions.REAR_GUARD_LEFT) { if(Left_Rear != null) AddToDropZone(RemoveFrom(pos)); Left_Rear = card; Left_Rear.GetGameObject().transform.position = fieldInfo.GetPosition((int)fieldPositions.REAR_GUARD_LEFT); Left_Rear.GetGameObject().transform.eulerAngles = fieldInfo.GetCardRotation(); RearLeftPower.text = card.GetPower() + ""; } else if(pos == fieldPositions.REAR_GUARD_RIGHT) { if(Right_Rear != null) AddToDropZone(RemoveFrom(pos)); Right_Rear = card; Right_Rear.GetGameObject().transform.position = fieldInfo.GetPosition((int)fieldPositions.REAR_GUARD_RIGHT); Right_Rear.GetGameObject().transform.eulerAngles = fieldInfo.GetCardRotation(); RearRightPower.text = card.GetPower() + ""; } card.CheckAbilities(CardState.Call); LastUnitCalled = card; CheckAbilities(CardState.Call_NotMe, card); CallAnimation(card); }
public Card RemoveFrom(fieldPositions pos) { Card CardToReturn = null; if(pos == fieldPositions.FRONT_GUARD_LEFT) { CardToReturn = Left_Front; Left_Front = null; } else if(pos == fieldPositions.FRONT_GUARD_RIGHT) { CardToReturn = Right_Front; Right_Front = null; } else if(pos == fieldPositions.REAR_GUARD_CENTER) { CardToReturn = Center_Rear; Center_Rear = null; } else if(pos == fieldPositions.REAR_GUARD_LEFT) { CardToReturn = Left_Rear; Left_Rear = null; } else if(pos == fieldPositions.REAR_GUARD_RIGHT) { CardToReturn = Right_Rear; Right_Rear = null; } return CardToReturn; }
/** * Unblock a RC or VC, don't use this function. Use UnblockAllZones instead. */ public void Unblock(fieldPositions p) { _AuxBool20Array[(int)p] = false; }
/** * Block a RC or VC, to see if a zone is blocked or not, use IsBlocked() */ public void Block(fieldPositions p) { _AuxBool20Array[(int)p] = true; }
fieldPositions BackRow(fieldPositions p) { if(p == fieldPositions.VANGUARD_CIRCLE) return fieldPositions.REAR_GUARD_CENTER; if(p == fieldPositions.FRONT_GUARD_LEFT) return fieldPositions.REAR_GUARD_LEFT; if(p == fieldPositions.FRONT_GUARD_RIGHT) return fieldPositions.REAR_GUARD_RIGHT; return fieldPositions.DECK_ZONE; }
public void CallFromDrop(Card card, fieldPositions p) { Game.CallFromDrop(card, p); }
public void CallFromDeck_SameColum(Card card, fieldPositions p) { _MouseHelper.AttachCard(card); card.TurnUp(); bCallFromDeck = true; bCardMenuJustClosed = false; bCallToSameColum = true; bCallSameColPos = p; }
public Card GetBackUnitSameColumn(fieldPositions pos) { if(pos == fieldPositions.VANGUARD_CIRCLE) { return Game.enemyField.Center_Rear; } if(pos == fieldPositions.FRONT_GUARD_LEFT) { return Game.enemyField.Right_Rear; } if(pos == fieldPositions.FRONT_GUARD_RIGHT) { return Game.enemyField.Left_Rear; } return null; }
public void CallFromDrop(Card card, fieldPositions p) { field.RemoveFromDropzone(card); field.Call(card, p); LastCallFromDrop = card; card.CheckAbilities(CardState.CallFromDrop); field.CheckAbilitiesExcept(card.pos, CardState.CallFromDrop_NotMe); SendPacket(GameAction.PLAY_CARD_FROM_DROP, card.cardID, p); }
public Card GetSameColum(fieldPositions p) { if(p == fieldPositions.VANGUARD_CIRCLE) return Game.field.GetCardAt(fieldPositions.REAR_GUARD_CENTER); if(p == fieldPositions.FRONT_GUARD_LEFT) return Game.field.GetCardAt(fieldPositions.REAR_GUARD_LEFT); if(p == fieldPositions.FRONT_GUARD_RIGHT) return Game.field.GetCardAt(fieldPositions.REAR_GUARD_RIGHT); if(p == fieldPositions.REAR_GUARD_LEFT) return Game.field.GetCardAt(fieldPositions.FRONT_GUARD_LEFT); if(p == fieldPositions.REAR_GUARD_RIGHT) return Game.field.GetCardAt(fieldPositions.FRONT_GUARD_RIGHT); if(p == fieldPositions.REAR_GUARD_CENTER) return Game.field.GetCardAt(fieldPositions.VANGUARD_CIRCLE); return null; }
public bool IsSameColumn(fieldPositions c1, fieldPositions c2) { if(c1 == c2) { return true; } if(c1 == fieldPositions.ENEMY_FRONT_LEFT || c1 == fieldPositions.ENEMY_REAR_LEFT || c1 == fieldPositions.FRONT_GUARD_RIGHT || c1 == fieldPositions.REAR_GUARD_RIGHT) { if(c2 == fieldPositions.ENEMY_FRONT_LEFT || c2 == fieldPositions.ENEMY_REAR_LEFT || c2 == fieldPositions.FRONT_GUARD_RIGHT || c2 == fieldPositions.REAR_GUARD_RIGHT) { return true; } } if(c1 == fieldPositions.ENEMY_FRONT_RIGHT || c1 == fieldPositions.ENEMY_REAR_RIGHT || c1 == fieldPositions.FRONT_GUARD_LEFT || c1 == fieldPositions.REAR_GUARD_LEFT) { if(c2 == fieldPositions.ENEMY_FRONT_RIGHT || c2 == fieldPositions.ENEMY_REAR_RIGHT || c2 == fieldPositions.FRONT_GUARD_LEFT || c2 == fieldPositions.REAR_GUARD_LEFT) { return true; } } if(c1 == fieldPositions.ENEMY_REAR_CENTER || c1 == fieldPositions.ENEMY_VANGUARD || c1 == fieldPositions.REAR_GUARD_CENTER || c1 == fieldPositions.VANGUARD_CIRCLE) { if(c2 == fieldPositions.ENEMY_REAR_CENTER || c2 == fieldPositions.ENEMY_VANGUARD || c2 == fieldPositions.REAR_GUARD_CENTER || c2 == fieldPositions.VANGUARD_CIRCLE) { return true; } } return false; }
public bool IsRearGuard(fieldPositions p) { return !Util.IsEnemyPosition(p) && p != fieldPositions.VANGUARD_CIRCLE; }
public static fieldPositions TransformToPlayerField(fieldPositions pos) { if(pos == fieldPositions.ENEMY_VANGUARD) return fieldPositions.VANGUARD_CIRCLE; if(pos == fieldPositions.ENEMY_FRONT_LEFT) return fieldPositions.FRONT_GUARD_LEFT; if(pos == fieldPositions.ENEMY_FRONT_RIGHT) return fieldPositions.FRONT_GUARD_RIGHT; if(pos == fieldPositions.ENEMY_REAR_CENTER) { return fieldPositions.REAR_GUARD_CENTER; } if(pos == fieldPositions.ENEMY_REAR_RIGHT) { return fieldPositions.REAR_GUARD_RIGHT; } if(pos == fieldPositions.ENEMY_REAR_LEFT) { return fieldPositions.REAR_GUARD_LEFT; } return fieldPositions.DECK_ZONE; }
public void CallFromDeck(Card c, fieldPositions p) { Game.playerDeck.RemoveFromDeck(c); Game.field.Call(c, p); c.CheckAbilities(CardState.CallFromDeck, c); Game.field.CheckAbilitiesExcept(c.pos, CardState.CallFromDeck_NotMe, c); Game.SendPacket(GameAction.PLAY_CARD_FROM_DECK, c.cardID, (int)Util.TranformToEnemyPosition(c.pos)); c.TurnUp(); }
public bool CanAttackPos(fieldPositions p) { if(!bCanAttackRearGuard && (p == fieldPositions.ENEMY_FRONT_RIGHT || p == fieldPositions.ENEMY_FRONT_LEFT)) { return false; } return true; }