예제 #1
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파일: fcAPI.cs 프로젝트: ubisoft/vrtist
 [DllImport("fccore")] public static extern Bool fcGifAddFramePixels(fcGifContext ctx, byte[] pixels, fcPixelFormat fmt, double timestamp = -1.0);
예제 #2
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파일: fcAPI.cs 프로젝트: ubisoft/vrtist
 [DllImport("fccore")] public static extern void fcGifAddOutputStream(fcGifContext ctx, fcStream stream);
예제 #3
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 public static fcDeferredCall fcGifAddFrameTexture(fcGifContext ctx, RenderTexture tex, bool keyframe, double timestamp, fcDeferredCall id)
 {
     return(fcGifAddFrameTextureDeferred(ctx, tex.GetNativeTexturePtr(), fcGetPixelFormat(tex.format), keyframe, timestamp, id));
 }
예제 #4
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 [DllImport("fccore")] private static extern void        fcGifDestroyContext(fcGifContext ctx);
예제 #5
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 [DllImport("fccore")] private static extern fcDeferredCall fcGifAddFrameTextureDeferred(fcGifContext ctx, IntPtr tex, fcPixelFormat fmt, Bool keyframe, double timestamp, fcDeferredCall id);