IEnumerator Start() { ex2DRenderer.instance.ResetCamera(true); if (Menu.setted) { aniCount = (int)Menu.count; } for (int i = 1; i < aniCount; ++i) { var s = ani.Instantiate(new Vector3((Random.value * 0.9f - 0.45f) * Screen.width, (Random.value * 0.9f - 0.45f) * Screen.height, 0.0f), Quaternion.Euler(0, 0, Random.Range(-180, 180))); ani.sprite.layer.Add(s.sprite); if (i == aniCount / 2) { yield return(null); } } }