public void play(Vector2 position, enums.Sounds sound) { AudioSource.PlayClipAtPoint(clips[(int)sound], position, 2.0f); }
public void play(Vector2 position, enums.Sounds sound, float volume) { AudioSource.PlayClipAtPoint(clips[(int)sound], position, volume); }
public void play2D(enums.Sounds sound) { source.clip = clips[(int)sound]; source.Play(); }