public static void OnPickupABonus(enums.BonusType bonus) { if (PickupABonus != null) { PickupABonus(bonus); } }
public void OnBonusPickedUp(enums.BonusType b) { switch (b) { case enums.BonusType.Laser: myArme = L; switchedWeapon = true; break; case enums.BonusType.Blaster: myArme = V; switchedWeapon = true; break; case enums.BonusType.HomingMissile: myArme = HML; switchedWeapon = true; break; case enums.BonusType.Life: if (life < 100) { life += 10; } break; case enums.BonusType.None: return; } }