public static void OnPickupABonus(enums.BonusType bonus)
 {
     if (PickupABonus != null)
     {
         PickupABonus(bonus);
     }
 }
예제 #2
0
    public void  OnBonusPickedUp(enums.BonusType b)
    {
        switch (b)
        {
        case enums.BonusType.Laser: myArme = L; switchedWeapon = true;
            break;

        case enums.BonusType.Blaster: myArme = V; switchedWeapon = true;
            break;

        case enums.BonusType.HomingMissile: myArme = HML; switchedWeapon = true;
            break;

        case enums.BonusType.Life: if (life < 100)
            {
                life += 10;
            }
            break;

        case enums.BonusType.None:
            return;
        }
    }