// Update is called once per frame void Update() { upgradeCounterText.text = upgradeCounter.ToString(); if (!gameIsStart && Input.GetKeyUp(KeyCode.Return)) { if (storeTxture.enabled) { storeTxture.enabled = false; instructionTexture.enabled = true; } else if (instructionTexture.enabled) { instructionTexture.enabled = false; gameIsStart = true; } return; } //if (!ControlInPlanet) ////////@later // return; if (gotTheUpgrade) { gotUpgradeTexture.enabled = true; } if (CanControlPlanet) /////@ here may put the getkey in the top if condition (according to the releasebutton condition) { if (Input.GetKey("r") && topCube.canRotate) { WantRotate = true; rotatingTier = enumRotatingTier.top; } else if (Input.GetKey("e") && bottomCube.canRotate) { WantRotate = true; rotatingTier = enumRotatingTier.bottom; } } else if (WantRotate) { if (!CanRotate) { if (cameraMoveDirection == enumCameraMoveDirection.noMove) { /// add a bool to indicate the direction of camera movement if (manager.cameraControl.moveToWideAnglePosition()) { CanRotate = true; } } else if (cameraMoveDirection == enumCameraMoveDirection.moveBack) ///$ infact the condition of moveToWideAngle is not used { if (manager.cameraControl.moveBackToPlayModePositionFromWideAngle()) /////////////////@ next time start from here { WantRotate = false; } } } else { if (rotatingTier == enumRotatingTier.top) { if (topCube.rotateTier()) { CanRotate = false; ////@ add the character can move later } } else if (rotatingTier == enumRotatingTier.bottom) { if (bottomCube.rotateTier()) { CanRotate = false; } } } } }
// Update is called once per frame void Update() { upgradeCounterText.text = upgradeCounter.ToString(); if (!gameIsStart && Input.GetKeyUp(KeyCode.Return)) { if (storeTxture.enabled) { storeTxture.enabled = false; instructionTexture.enabled = true; } else if (instructionTexture.enabled) { instructionTexture.enabled = false; gameIsStart = true; } return; } //if (!ControlInPlanet) ////////@later // return; if (gotTheUpgrade) { gotUpgradeTexture.enabled = true; } if (CanControlCharacter) { if (characterController.isGrounded || characterCanMoveUp) { print("is Grounded"); //if ((characterController.collisionFlags & CollisionFlags.Sides) != 0) // print("Touching sides!"); //else { if (Input.GetKey("d")) { moveDirection = Vector3.right * 0.5f; } else if (Input.GetKey("a")) { moveDirection = Vector3.left * 0.5f; } else { moveDirection = Vector3.zero; } if (Input.GetKey("w")) { if (characterCanMoveUp) // when there is a ladder { moveDirection = Vector3.up * 0.2f; } else { moveDirection.y += 80f * Time.deltaTime; } } else if (Input.GetKey("s") && characterCanMoveUp) { moveDirection = Vector3.down * 0.2f; } } } else { if ((characterController.collisionFlags & CollisionFlags.Above) != 0) { moveDirection = Vector3.zero; } if (!characterCanMoveUp) { moveDirection.y -= 10f * Time.deltaTime; } print("is not Grounded"); } characterController.Move(moveDirection * 0.3f); manager.cameraControl.updateCamera(character.transform.position); //print (controller.on) //character.transform.Translate(Vector3.right * Time.deltaTime, Space.World); } if (CanControlPlanet) /////@ here may put the getkey in the top if condition (according to the releasebutton condition) { if (Input.GetKey("r") && topCube.canRotate) { WantRotate = true; rotatingTier = enumRotatingTier.top; } else if (Input.GetKey("e") && bottomCube.canRotate) { WantRotate = true; rotatingTier = enumRotatingTier.bottom; } } else if (WantRotate) { if (!CanRotate) { if (cameraMoveDirection == enumCameraMoveDirection.noMove) { /// add a bool to indicate the direction of camera movement if (manager.cameraControl.moveToWideAnglePosition()) { CanRotate = true; } } else if (cameraMoveDirection == enumCameraMoveDirection.moveBack) ///$ infact the condition of moveToWideAngle is not used { if (manager.cameraControl.moveBackToPlayModePositionFromWideAngle()) /////////////////@ next time start from here { WantRotate = false; } } } else { if (rotatingTier == enumRotatingTier.top) { if (topCube.rotateTier()) { CanRotate = false; ////@ add the character can move later } } else if (rotatingTier == enumRotatingTier.bottom) { if (bottomCube.rotateTier()) { CanRotate = false; } } } } }