// Update is called once per frame void Update() { //Debug.Log((int)(1f / Time.unscaledDeltaTime)); if (!initial_control_set) { initial_control_set = true; AssumeControl(controlled, controlled_handler); } if (!controlled_handler.PlayerCanCommand()) { SwitchControl(); if (!controlled_handler.PlayerCanCommand()) { // defeat! } } game_camera_handler.FocusOn(controlled); controlled_handler.MakeFlashlightFacePoint(game_camera.ScreenToWorldPoint(Input.mousePosition)); }