void stopButtonActionHandler() { // If the game is not already paused if (!gamePaused) { gamePaused = true; // Pause enemy spawner script GameObject.Find("enemySpawner").GetComponent <enemySpawnerScript>().pauseEnemySpawning(); // Loop through all enemies and disable them GameObject[] enemys = GameObject.FindGameObjectsWithTag("enemy"); foreach (GameObject enemy in enemys) { if (enemy == null) { continue; } enemyScript enemyInstance = enemy.GetComponent <enemyScript>(); enemyInstance.pauseGame(); } // Loop through all towers and disable them //TODO } }
void playButtonActionHandler() { if (gamePaused) { gamePaused = false; // Resume enemy spawner script GameObject.Find("enemySpawner").GetComponent <enemySpawnerScript>().resumeEnemySpawning(); // Unfreeze all enemies GameObject[] enemys = GameObject.FindGameObjectsWithTag("enemy"); foreach (GameObject enemy in enemys) { if (enemy == null) { continue; } enemyScript enemyInstance = enemy.GetComponent <enemyScript>(); enemyInstance.resumeGame(); } // Unfreeze all towers //TODO } else { // Start the next wave if (waveNumber < maxNumWaves) { waveNumber++; updateWaveNumber = true; } } }
public void checkIsfall() { //bool isFall = false; GameObject[] enemies = GameObject.FindGameObjectsWithTag("enemy"); foreach (GameObject enemy in enemies) { enemy_Script = enemy.GetComponent <enemyScript>(); if (hero_Script.gameObject.transform.position.x == enemy_Script.gameObject.transform.position.x && hero_Script.gameObject.transform.position.z == enemy_Script.gameObject.transform.position.z) { if (enemy_Script.isFall) { Vector3 temp = hero_Script.gameObject.transform.position; /*temp.y = -0.10f; * hero_Script.gameObject.transform.position = temp;*/ hero_Script.gameObject.transform.GetChild(4).GetComponent <Animator>().Play("fall"); print("Lose"); StartCoroutine(WaitForFall(0.6f)); // isFall = true; } } } //return isFall; }
public void addEnemy(enemyScript other) { Debug.LogError("in" + other.gameObject); enemies.Add(other); enemies.Remove(other); enemies.Add(other); }
void Start() { me = GetComponent <Transform> (); magazynek = 60; amunicja = 5 * maxAmunicja; wrog = FindObjectOfType <enemyScript> (); graczC = FindObjectOfType <playerController> (); pistolAnimator = GetComponent <Animator> (); }
void Start() { color = "red"; health = 1; damage = 1; speed = 100; laserDirection = -1; instance = this; facingLeft = true; }
private void OnCollisionEnter(Collision collision) { //Se colidir com o inimigo, chama a funcao dele para receber dano e destroy o tiro if (collision.gameObject.tag == "Enemy") { enemyScript enScript = collision.gameObject.GetComponent <enemyScript>(); enScript.TakeDamage(damage); Destroy(gameObject); } }
public void freezeEnvi() { if (!_isEndGame) { print("numFreeze" + _numFreeze); if (ChooseFeature[4] == true && fixNumFreeze == _numFreeze) { print("Can't Freeze Again!!"); _isFixPause = true; } else { //reset enemies're isfreeze _isfreeze = true; GameObject[] enemies = GameObject.FindGameObjectsWithTag("enemy"); foreach (GameObject enemy in enemies) { Behaviour Halo = (Behaviour)enemy.GetComponent("Halo"); Halo.enabled = false; enemy_Script = enemy.GetComponent <enemyScript>(); enemy_Script.isFreeze = false; //enemy_Script.freezeGameObject.gameObject.SetActive(false); } _numFreeze++; if (ChooseFeature[4]) { if (fixNumFreeze - _numFreeze > 0) { _fixFreezetext.text = "" + (fixNumFreeze - _numFreeze); } else { _fixFreezetext.text = ""; fixCirclePause.gameObject.SetActive(false); freezeButton.interactable = false; } } // reset halo when choose to freeze enemy /*if (_isClickedFreeze) * { * print("eiei"); * foreach (GameObject enemy in enemies) * { * Behaviour Halo = (Behaviour)enemy.GetComponent("Halo"); * Halo.enabled = false; * } * _isClickedFreeze = false; * }*/ } } _textAP.text = "" + actionPoint; }
private void OnTriggerEnter2D(Collider2D collision) { enemyScript enemy = collision.GetComponent <enemyScript>(); if (enemy != null) { enemy.TakeDamage(damage); } Instantiate(hiteffect, transform.position, transform.rotation); Destroy(gameObject); }
void OnTriggerEnter2D(Collider2D otherCollider) { enemyScript hit = otherCollider.gameObject.GetComponent <enemyScript>(); if (hit != null) { Destroy(enemyGen); Destroy(hit.gameObject); Destroy(gameObject); menuContainer.SetActive(true); } }
void Start() { waitTime = startWaitTime; x = Random.Range(minX, maxX); z = Random.Range(minZ, maxZ); if (moveSpot != null) { moveSpot.transform.position = new Vector3(Mathf.Clamp(x, minX, maxX), 0, Mathf.Clamp(z, minZ, maxZ)); } stats = player.GetComponent <PlayerStats>(); enemy = GetComponent <enemyScript>(); }
// public void destroyBullet() // { // Destroy(gameObject); // } private void OnCollisionEnter2D(Collision2D collision) { enemyScript enemy = collision.collider.GetComponent <enemyScript>(); playerMove player = collision.collider.GetComponent <playerMove>(); if (player == null) { Destroy(gameObject); } if (enemy != null) { enemy.Hit(); } }
void OnTriggerEnter2D(Collider2D otherCollider) { enemyScript hit = otherCollider.gameObject.GetComponent <enemyScript>(); if (hit != null) { Destroy(hit.gameObject); Destroy(gameObject); PlayerPrefs.SetInt("score", PlayerPrefs.GetInt("score", 0) + 1); if (PlayerPrefs.GetInt("score", 0) > PlayerPrefs.GetInt("hscore", 0)) { PlayerPrefs.SetInt("hscore", PlayerPrefs.GetInt("score", 0)); } } }
private void OnTriggerEnter2D(Collider2D collision) { playerMove player = collision.GetComponent <playerMove>(); if (player != null) { FindObjectOfType <playerMove>().SendMessage("recolocar"); } enemyScript enemy = collision.GetComponent <enemyScript>(); if (enemy != null) { Destroy(enemy); } }
void fire() { RaycastHit bang; if (Physics.Raycast(kamera.transform.position, kamera.transform.forward, out bang, range)) { Debug.Log("Murda " + bang.transform.name); enemyScript target = bang.transform.GetComponent <enemyScript>(); if (target != null) { target.takeDamage(damage); } } GetComponent <AudioSource>().clip = gunshot; GetComponent <AudioSource>().Play(); }
public void init(Vector3 startPosition, GameObject target, float damage, bool flipImage) { //Debug.Log(string.Format("Co-ords of arrow target is [X: {0} Y: {0}]", target.transform.position.x, target.transform.position.y)); // Start pos transform.position = startPosition; // Target pos targetPos = target.transform.position; targetObj = target; projectileDamage = damage; // Get access to enemy functions enemyInstance = target.GetComponent <enemyScript>(); if (flipImage) { gameObject.GetComponent <SpriteRenderer>().flipX = flipImage; } isShooting = true; }
// Use this for initialization void Start() { Enemy_Script = Enemy_GameObject.GetComponent <enemyScript>(); }
// Use this for initialization void Start() { eScript = gameObject.GetComponentInParent <enemyScript>(); }
public void reverseTurn(int reverseTurn, Button clickedButton) { if (!_isEndGame) { if (ChooseFeature[2] == true && fixActionPointTurn == _numReverseTurn) { print("Can't Reverse Again!!"); } else { //_isReverse = true; button_Script.createButton(1, clickedButton); // 1 = new line , get btn that clicked _reverseTurn = reverseTurn; //print("reverseTurn: " + _reverseTurn); GameObject[] enemies = GameObject.FindGameObjectsWithTag("enemy"); foreach (GameObject enemy in enemies) { enemy_Script = enemy.GetComponent <enemyScript>(); if (enemy_Script.isFreeze) { //enemy_Script._isReversingAndFreezing = true; //enemy_Script._enemyTurn = enemy_Script.savedEnemyTurn[enemy_Script._enemyTurn]; //print("enemyTurn in freeze: " + enemy_Script._enemyTurn); enemy_Script.savedEnemyTurn.Add(enemy_Script._enemyTurn); // use old position } else { enemy_Script._isReversing = true; //hero_Script._isEffect = true; //print("xxx"); enemy_Script._enemyTurn = enemy_Script.savedEnemyTurn[_reverseTurn]; // Location = turn that reverse if (_isReverseFinish) { //enemy change pos.y enemy_Script._isChangePosY = true; } //print("savedEnemyTurn: " + enemy_Script._enemyTurn); enemy_Script.savedEnemyTurn.Add(enemy_Script._enemyTurn); //_isReverse = false; //enemy_Script._enemyTurn++; } /*if (ChooseFeature[3] && !enemy_Script.onTriggle) * { * enemy_Script.onTriggle = false; * }*/ } hero_Script._heroTurn++; _numReverseTurn++; if (ChooseFeature[2]) { if (fixActionPointTurn - _numReverseTurn > 0) { _fixReversetext.text = "" + (fixActionPointTurn - _numReverseTurn); } else { _fixReversetext.text = ""; fixCircleReverse.gameObject.SetActive(false); reverseButton.interactable = false; } } actionPoint--; _textAP.text = "" + actionPoint; //print("heroturn: " + hero_Script._heroTurn + " Enemy turn: " + enemy_Script._enemyTurn); } } }
public static void RaycastShoot(float legHP, float bodyHP, float headHP, Camera mainCamera, GameObject shaves, GameObject blood) { RaycastHit hit; if (Physics.Raycast(mainCamera.transform.position, mainCamera.transform.forward, out hit)) { if (hit.transform.gameObject.tag == "sciana") { Instantiate(shaves, hit.point, Quaternion.identity); } GameObject hitObj = hit.transform.parent.parent.gameObject; Animator hitAnim = hitObj.GetComponent <Animator> (); enemyScript enemy = hitObj.GetComponent <enemyScript> (); CharacterController zombieC = hitObj.GetComponent <CharacterController> (); if (hit.rigidbody != null) { } if (hit.transform.gameObject.tag == "HeadHitBox") { Instantiate(blood, hit.point, Quaternion.identity); if (enemy.hp > headHP) { enemy.DamageTaken(headHP); } else if (enemy.hp <= headHP) { if (!enemy.deadAnim) { hitAnim.SetTrigger("dead"); enemy.deadAnim = true; } zombieC.enabled = false; Destroy(hit.transform.parent.gameObject); enemy.DamageTaken(headHP); enemy.speed = 0; enemy.pacz = false; Destroy(hit.transform.parent.parent.gameObject, 20f); hitAnim.SetBool("attack2", false); } } if (hit.transform.gameObject.tag == "BodyHitBox") { Instantiate(blood, hit.point, Quaternion.identity); if (enemy.hp > bodyHP) { enemy.DamageTaken(bodyHP); } else if (enemy.hp <= bodyHP) { if (!enemy.deadAnim) { hitAnim.SetTrigger("dead"); enemy.deadAnim = true; } zombieC.enabled = false; Destroy(hit.transform.parent.gameObject); enemy.DamageTaken(bodyHP); enemy.speed = 0; enemy.pacz = false; Destroy(hit.transform.parent.parent.gameObject, 20f); hitAnim.SetBool("attack2", false); } } if (hit.transform.gameObject.tag == "legsBox") { Instantiate(blood, hit.point, Quaternion.identity); if (enemy.hp > legHP) { enemy.DamageTaken(legHP); } else if (enemy.hp <= legHP) { if (!enemy.deadAnim) { hitAnim.SetTrigger("dead"); enemy.deadAnim = true; } zombieC.enabled = false; Destroy(hit.transform.parent.gameObject); enemy.DamageTaken(legHP); enemy.speed = 0; Destroy(hit.transform.parent.parent.gameObject, 20f); hitAnim.SetBool("attack2", false); } } } }
// Update is called once per frame void Update() { _textAP.text = "" + actionPoint; if (!_isEndGame) { if (!_isfreeze) { if (hero_Script.isMove) { //hero move if (hero_Script.direction[0]) { _tileCheckerPosition = new Vector3(1, 0, 0); heroJump(_tileCheckerPosition); hero_Script.HeroOnMove(_tileCheckerPosition); hero_Script.direction[0] = false; button_Script.createButton(0, null); } if (hero_Script.direction[1]) { _tileCheckerPosition = new Vector3(-1, 0, 0); heroJump(_tileCheckerPosition); hero_Script.HeroOnMove(_tileCheckerPosition); //actionPoint--; hero_Script.direction[1] = false; button_Script.createButton(0, null); } if (hero_Script.direction[2]) { _tileCheckerPosition = new Vector3(0, 0, 1); heroJump(_tileCheckerPosition); hero_Script.HeroOnMove(_tileCheckerPosition); //actionPoint--; hero_Script.direction[2] = false; button_Script.createButton(0, null); } if (hero_Script.direction[3]) { _tileCheckerPosition = new Vector3(0, 0, -1); heroJump(_tileCheckerPosition); hero_Script.HeroOnMove(_tileCheckerPosition); //actionPoint--; hero_Script.direction[3] = false; button_Script.createButton(0, null); } if (hero_Script.heroFinishedMove) { //Mon Move GameObject[] enemies = GameObject.FindGameObjectsWithTag("enemy"); foreach (GameObject enemy in enemies) { enemy_Script = enemy.GetComponent <enemyScript>(); //print("enemy transform: " + enemy_Script.transform.position); enemy_Script.EnemyOnMove(); //enemy_Script.onTriggle = false; } //Tile Move hero_Script.heroFinishedMove = false; } } } else { // freezing } if (ChooseFeature[3]) { bool win = false; GameObject[] enemies = GameObject.FindGameObjectsWithTag("enemy"); foreach (GameObject enemy in enemies) { enemy_Script = enemy.GetComponent <enemyScript>(); if (enemy_Script.onTriggle) { win = true; } else { win = false; break; } } onTrigger = win; } if (ChooseFeature[2] == true && fixActionPointTurn == _numReverseTurn) { _isFixReverse = true; } } }