public void SetTimerEventId(enTimerEventType eventType, enUIEventID eventId) { if (eventType >= enTimerEventType.TimeStart && eventType < (enTimerEventType)this.m_eventIDs.Length) { this.m_eventIDs[(int)eventType] = eventId; } }
public void SetTimerEventId(enTimerEventType eventType, enUIEventID eventId) { int index = (int)eventType; if ((index >= 0) && (index < this.m_eventIDs.Length)) { this.m_eventIDs[index] = eventId; } }
private void DispatchTimerEvent(enTimerEventType eventType) { if (this.m_eventIDs[(int)eventType] != enUIEventID.None) { CUIEvent uIEvent = Singleton <CUIEventManager> .GetInstance().GetUIEvent(); uIEvent.m_srcFormScript = base.m_belongedFormScript; uIEvent.m_srcWidget = base.gameObject; uIEvent.m_srcWidgetScript = this; uIEvent.m_srcWidgetBelongedListScript = base.m_belongedListScript; uIEvent.m_srcWidgetIndexInBelongedList = base.m_indexInlist; uIEvent.m_pointerEventData = null; uIEvent.m_eventID = this.m_eventIDs[(int)eventType]; uIEvent.m_eventParams = this.m_eventParams[(int)eventType]; base.DispatchUIEvent(uIEvent); } }
private void DispatchTimerEvent(enTimerEventType eventType) { if (eventIDs[(int)eventType] != enUIEventID.None) { UIEvent uiEvent = Singleton <UIEventManager> .GetInstance().GetUIEvent(); uiEvent.srcFormScript = belongedFormScript; uiEvent.srcWidget = gameObject; uiEvent.srcWidgetScript = this; uiEvent.srcWidgetBelongedListScript = belongedListScript; uiEvent.SrcWidgetIndexInBelongedList = indexInList; uiEvent.pointerEventData = null; uiEvent.eventID = eventIDs[(int)eventType]; uiEvent.eventParams = eventParamsArry[(int)eventType]; base.DispatchUIEvent(uiEvent); } }